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Pengembangan Game Quiz dengan Kontrol Suara Menggunakan Framework DPE sebagai Media Pembelajaran Interaktif Bahasa Inggris Bayu Reza Gunawan; Komang Candra Brata; Adam Hendra Brata
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 9 (2022): September 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

English is an international language used by many countries as a second language after the mother tongue. Based on observations of some first grade and second grade students of public elementary schools in Magetan in learning English, there are problems regarding motivation and difficulty in learning vocabulary. Interactive learning media through an educational game to answer these problems. An educational game is a game that applies the learning aspects delivered to the player while maintaining the game is fun aspect. Educational games aim to foster children's interest and motivation to learn the subject matter. Speech Recognition is a technical development that allows a system to receive an input in the form of a spoken word. This method is utilised in the application of voice control in educational games such as quiz games in answering questions. To design educational games that are useful and fun, game design applies the Design, Play, Experience Framework. Experience performance is measured through testing using Play Testing and Game Experience Questionnaire (GEQ). The test results from 35 respondents show that the game is fun and useful with low negative experience, fatigue, and disorientation. Overall with a score of 4.31 out of 5, players found the game enjoyable. Methodological performance, whether the game can help improve learning, was measured through post-test only design testing. The test results showed a 5% increase in success.