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Journal : Compiler

SIMULATOR KENDALI PESAWAT TERBANG EXTRA 300 L BERBASIS3D DENGAN METODE SIMULATION GAME Aryanto, Salam; Retnowati, Nurcahyani Dewi; Basir, Basir
Compiler Vol 3, No 1 (2014): Mei
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (184.553 KB)

Abstract

One of the methods to improve the understanding of the learner is to use an interactive simulator aircraft by utilizing information and communication technology so as to explain the flight control system and its functions better. Making this simulator using Adobe Photoshop, 3D Studio Max, and 3DRad. The software used to create the interface design, 3D design, as well as as simulator engine. Simulator Extra 300 L aircraft provide convenience to the user to know and understand the control plane fly Extra 300 L.The use of this simulator is more interactive in the delivery of information to the user than an explanation using propsor in video form. This simulator is designed user friendly as well as trials conducted by 30 respondents, the majority of respondents stated that this simulator is good and fit for use as a medium of learning control of an aircraft.
RIGID BODY IN THE THREE DIMENSIONAL RIGGING MODEL FOR CAR ANIMATION IN A BUMPY ROAD Aryanto, Salam
Compiler Vol 9, No 1 (2020): Mei
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (972.254 KB) | DOI: 10.28989/compiler.v9i1.650

Abstract

The development of animation technology is currently very rapid, but to animate a three-dimensional object beforehand must be done by preparing the framework manually. Also in the real world, when two objects collide, they do not penetrate each other. When a collision occurs, the interaction force will change the original state of two objects, such as position, trajectory, and direction. The purpose of this study focuses on the rigid body in a three dimensional rigging model arrangement for car animation scenarios on a bumpy road. This approach focuses on reducing manual movement by animators when animating three-dimensional car models. The result is to make a car animation on a bumpy road well, then the arrangement of the framework on the car has a mass = 1946 kg and gravity = -981.001 cm / s2. As well as knowing the results of the animated motion of the car on a bumpy road with a tolerance of distance between the car's wheels and the trajectory of 4.44 cm without applying a rigid body to the arrangement of the car's frame. While the motion animation of the car on a bumpy road with good results where the tolerance of the distance between the car wheels and the track is 0.045 cm after applying a rigid body to the arrangement of the car's frame.
SIMULATOR KENDALI PESAWAT TERBANG EXTRA 300 L BERBASIS3D DENGAN METODE SIMULATION GAME Salam Aryanto; Nurcahyani Dewi Retnowati; Basir Basir
Compiler Vol 3, No 1 (2014): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (184.553 KB) | DOI: 10.28989/compiler.v3i1.69

Abstract

One of the methods to improve the understanding of the learner is to use an interactive simulator aircraft by utilizing information and communication technology so as to explain the flight control system and its functions better. Making this simulator using Adobe Photoshop, 3D Studio Max, and 3DRad. The software used to create the interface design, 3D design, as well as as simulator engine. Simulator Extra 300 L aircraft provide convenience to the user to know and understand the control plane fly Extra 300 L.The use of this simulator is more interactive in the delivery of information to the user than an explanation using propsor in video form. This simulator is designed user friendly as well as trials conducted by 30 respondents, the majority of respondents stated that this simulator is good and fit for use as a medium of learning control of an aircraft.
RIGID BODY IN THE THREE DIMENSIONAL RIGGING MODEL FOR CAR ANIMATION IN A BUMPY ROAD Salam Aryanto
Compiler Vol 9, No 1 (2020): May
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (972.254 KB) | DOI: 10.28989/compiler.v9i1.650

Abstract

The development of animation technology is currently very rapid, but to animate a three-dimensional object beforehand must be done by preparing the framework manually. Also in the real world, when two objects collide, they do not penetrate each other. When a collision occurs, the interaction force will change the original state of two objects, such as position, trajectory, and direction. The purpose of this study focuses on the rigid body in a three dimensional rigging model arrangement for car animation scenarios on a bumpy road. This approach focuses on reducing manual movement by animators when animating three-dimensional car models. The result is to make a car animation on a bumpy road well, then the arrangement of the framework on the car has a mass = 1946 kg and gravity = -981.001 cm / s2. As well as knowing the results of the animated motion of the car on a bumpy road with a tolerance of distance between the car's wheels and the trajectory of 4.44 cm without applying a rigid body to the arrangement of the car's frame. While the motion animation of the car on a bumpy road with good results where the tolerance of the distance between the car wheels and the track is 0.045 cm after applying a rigid body to the arrangement of the car's frame.