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Bella Salsabila
Sekolah Tinggi Keguruan dan Ilmu Pendidikan Rokania

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Pemanfaatan Augmented Reality (AR) sebagai Media Pembelajaran Kelas VII SMPN 1 Rambah Bella Salsabila; Ahmad Akhyar; Agung Setiawan; Detri Amelia Chandra
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3002

Abstract

The development of information technology by the International Telecommunication Union (ITU), Indonesia is ranked 108 out of 167 countries in the world in the ICT Development Index (IDI). Learning media is needed as an intermediary for conveying messages, in order to minimize failures during the communication process. The selection of learning media must be attractive to students so that it is not boring. Augmented Reality (AR) must be implemented in schools, because the use of Augmented Reality (AR) as a learning medium can further enhance student enthusiasm for learning with its advantages. Research uses research and development (research and development) by utilizing Augmented Reality (AR) technology. The product developed is Augmented Reality (AR) technology-based learning media for social studies subject matter on geographical location with sample data of 10 class VII students of SMPN 1 Rambah. The research objective is to find out the increase in Augmented Reality (AR) learning media in improving the quality of learning. The class teacher's assessment includes aspects of the quality of media display, software engineering, presentation of material, use of language, evaluation, implementation, and curriculum. Overall an average score of 4.23 or 84.6% is categorized as good (B). Student responses regarding the implementation of the use of AR in every aspect, namely interest in learning, ease of understanding, display, and implementation. The highest results were obtained on the aspect of interest in learning, namely 94% in the very good category (SB), so it can be concluded that AR is very helpful in increasing student interest in learning.
Desain dan Pengembangan Pembelajaran E-Learning Kombinasi Google Classroom dengan Youtube sebagai Media Video Pembelajaran Bella Salsabila; Ahmad Akhyar; Agung Setiawan; Detri Amelia Chandra
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3003

Abstract

The development of increasingly innovative technology has a very good impact on the world of education. One of the innovations in the world of education is the use of e-learning. Some of the advantages of using e-learning in the learning process are fast and flexible access to learning, communication support with flexibility in language selection, content and teaching materials can be easily created and updated. There are variations of e-learning models such as Google Classroom, and several LMS (Learning Management Systems) such as YouTube. Youtube is currently the most visited and watched online video media player by internet users. With YouTube, it can facilitate the learning process, besides that, many people learn independently through YouTube. This research uses a mixed method using quantitative and qualitative methods and provides a questionnaire instrument to the respondents. The results showed that the media used was declared valid by the media validator, with an average score obtained of 4.43 or 88.6%, so the media was very valid to use. The material used was declared valid by the media validator, with an average score obtained of 4.46 or 89.2%, so the learning material was very valid to use. And the e-learning learning design that combines Google Classroom and YouTube as learning video media is declared practical with an average score of 3.52 or 88%, so the design used is very practical henceforth the learning media is declared suitable for use.