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Irwan Hidayat
Sekolah Tinggi Ilmu Pendidikan Rokania

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Hubungan Antara Pengendalian Diri dengan Perilaku Agresif pada Siswa Sekolah Menengah Atas Anik Supriani; Irwan Hidayat; Agung Setiawan; Adyanata Lubis
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3187

Abstract

Education is the basis for individual progress, with education individuals will obtain various information and knowledge that can be used to develop themselves. In the process of developing, there will always be social interactions, so students need guidance to be able to reach this maturity, because there is still a lack of understanding, insight into self, environment, experience and determining direction in life. Adolescents can experience various psychosocial problems such as having a rude attitude, poor performance, anti-social behavior, experiencing depression and anxiety, disruptive behavior, and hostility between friends. One of the problems that can be experienced by adolescents is having aggressive behavior tendencies. Based on observations, some students engage in aggressive behavior such as making fun of, speaking harshly, lying, fighting the teacher, being nosy or disturbing their friends, and withdrawing or skipping school, this is caused by students who are unable to control themselves from aggressive behavior. This research is using descriptive quantitative method. The research instrument is by giving questionnaires to 120 respondents, namely high school students, and analyzed by normality test, linearity test, hypothesis testing. Based on the results of data analysis, the value of rcount 0.2505 > rtable 0.1496, it is concluded that the hypothesis is accepted, meaning that there is a significant relationship between self-control and aggressive behavior towards high school students.
Implemantasi Aplikasi Kahoot sebagai Media Pembelajaran Interaktif dengan Siswa SMP Negeri 1 Kunto Darussalam Irwan Hidayat; Anik Supriani; Agung Setiawan
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3924

Abstract

The use of technology and databases is starting to be in great demand by educators in the learning process. This technological advancement requires the ability of teachers to adapt, master and have competence in using technological tools to support the learning process. Digital technology is expected to be used to improve the quality of learning, by utilizing digital technology it is hoped that it can attract and increase students' learning motivation in learning. One of the technological innovations so that learning becomes conducive, interactive, interesting and can help teachers make evaluations of assessments of students is using the Kahoot platform. Kahoot is a game-based interactive learning media that is easily accessible and user friendly. One of the learning media that can be used in an effort to increase student learning motivation is by implementing digital gamification learning media that is packaged with educational-based online games, one of which is by implementing the Kahoot application which is one of the learning media. The purpose of this study was to determine the implementation of the Kahoot application in increasing student motivation. The method used is to use qualitative research with a literature study and field study approach, with subjects and research objects at Pasundan Banjaran High School. The results of the study stated that by implementing the Kahoot application as a learning medium it created interest and also the learning motivation of Pasundan Banjaran high school students increased drastically so that the expected learning competencies were achieved.