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Goods Sales Information System Using Website-Based Agile Development Methods (Case Study At XYZ Store) Wisard Widsly Kalengkongan; Eric Alfonsius; Mahardika Inra Takaendengan
Jurnal Ilmiah Sistem Informasi Akuntansi Vol 3, No 1 (2023): Volume 3, Nomor 1, Juni 2023
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jimasia.v3i1.2882

Abstract

Goods sales information system is a system that can manage the process of managing the sale of goods from inventory management to the sales process in XYZ Stores. The purpose of this research is to design and create a media that can manage the process of inventory management and website-based sales of goods. This system can make it easier for the research site in terms of the process of managing the goods to be sold. In this study using several research methods such as data collection techniques used are observation, documentation and interview methods as well as testing methods used using the blackbox method. In addition, in developing this system using the agile system development method. The conclusions in this study are the results of the design and manufacture of the existing system both in terms of website display results and from the function of buttons such as login, save, edit and delete buttons resulting in a 95.83% test..
Development of an Alumni Data Processing Information System Using the SDLC Modeling System Development Method Mahardika Inra Takaendengan; Eric Alfonsius; Wisard Widsly Kalengkongan
Jurnal Ilmiah Sistem Informasi Akuntansi Vol 3, No 1 (2023): Volume 3, Nomor 1, Juni 2023
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jimasia.v3i1.2911

Abstract

The development of information systems for processing alumni data is the process of creating an information system that can process existing alumni data within the scope of the school. The object of research in this study took place at SMA Negeri I Dampelas. The purpose of this research is to design and build an information system that can process alumni data. This can make it easier for research sites in terms of recording alumni data, be it a study tracer, and providing news related to existing alumni so that alumni can contribute to the school. The results of this study resulted in the design and development of a system that meets the need to process alumni data and works as it should, and the results of the effectiveness of the system have been tested using qualitative testing with a Likert scale measurement showing a result of 85.47% with a very feasible category. so that it can be the basis for implementing the website.
Website E-Commerce Anyaman Bambu Kelurahan Kinilow Kota Tomohon Menggunakan Framework Laravel Daniel Jackgie Ferson Lie; Chriestie Ellyanne Juliet Clara Montolalu; Mahardika Inra Takaendengan
Indonesian Journal of Intelligence Data Science Vol 2 No 2 (2023): Volume 2 No. 2 2023
Publisher : Faculty of Mathematics and Natural Sciences Sam Ratulangi University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35799/ijids.v2i2.50100

Abstract

Technology is developing very rapidly where all information is obtained quickly. One of the impacts of technological developments is in the sales business or in community-owned micro, small and medium enterprises, one of which is woven bamboo handicrafts in the Kinilow Village, Tomohon City. The purpose of this research is to design and build a sales website using the Laravel framework to make it easier for craftsmen to market their products. The method used in designing and building the system is the waterfall method. The resulting program is in the form of an e-commerce website for woven bamboo crafts that can assist craftsmen in selling and marketing products, as well as customers in buying and knowing woven products in stores.
Jurnal Evaluasi Kinerja Sistem Informasi Portal INSPIRE Menggunakan Framework COBIT 5 Domain DSS (Deliver, Service, Support) Geraldi Tulung; Jullia Titaley; Mahardika Inra Takaendengan; Dodisutarma Lapihu
Indonesian Journal of Intelligence Data Science Vol 2 No 2 (2023): Volume 2 No. 2 2023
Publisher : Faculty of Mathematics and Natural Sciences Sam Ratulangi University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35799/ijids.v2i2.50107

Abstract

Tujuan audit sistem informasi adalah untuk memastikan bahwa sistem informasi berfungsi dengan baik, sesuai dengan standar yang ditetapkan, dan mampu menjaga kerahasiaan serta integritas data. Tujuan dilakukannya evaluasi kinerja kerja pada penelitian ini dilakukan untuk mendapatkan sebuah hasil yang dimana dari hasil tersebut dihasilkan sebuah rekomendasi yang nantinya akan digunakan sebagai perbaikan sistem informasi portal INSPIREĀ  Pada penelitian ini menggunakan COBIT 5 khusunya domain DSS (Deliver, Servis, Suport) untuk mendapatkan apa saja rekomendasi yang akan diberikan kepada portal INSPIRE. Dilakukan pengukuran kesenjangan menggunakan analisis GAP yang dimana portal INSPIRE mendapatkan nilai 2 yang berarti sistem informasi portal INSPIRE sudah cukup baik dalam menerapkan TI dan hanya perlu melakukan sedikit peningkatan kinerja dan prosedur-prosedur yang nantinya akan mengoptimalkan portal inspire kedepannya. Hal ini menunjukan bahwa pengevaluasian kinerja kerja portal INSPIRE dapat dilakukan dengan menggunakan COBIT 5 domain DSS.
Developing an Augmented Reality Learning Application for the 10 Plagues Bible Story Using the MDLC Method Pranatania Putri Karista Rembet; Chriestie Ellyanne Clara Juliet Montolalu; Mahardika Inra Takaendengan; Christian Alderi Jeffta Soewoeh; Stephano Caesar Wenston Ngangi; Dodisutarma Lapihu
INTECH Vol. 7 No. 1 (2026): INTECH (Informatika Dan Teknologi)
Publisher : Informatics Study Program, Faculty of Engineering and Computers, Baturaja University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54895/intech.v7i1.3468

Abstract

Sunday School learning needs interactive media that can help children understand Bible stories through concrete visual experiences. This study developed an Android-based Augmented Reality learning application for the 10 Plagues Bible story using the Multimedia Development Life Cycle method. The application was built with Unity and Vuforia and used marker-based AR to display 3D objects and animations related to each plague. Data were collected through observation, questionnaires, functional testing, technical testing, and usability evaluation. The evaluation included Black Box Testing, marker-distance testing, lighting testing, device testing, and System Usability Scale testing. The results showed that all 10 Black Box Testing scenarios were successful, indicating that the main application functions worked as designed. Marker detection worked at 15 cm and 20 cm under normal lighting. The application also ran smoothly on the tested Android devices. However, marker detection failed under dim lighting. The SUS test produced an average score of 69.79, categorized as grade D with an Ok rating. These findings show that the application is functional and usable, although improvements are still needed in user guidance, interface clarity, and low-light marker detection. The application can support Sunday School teachers in presenting Bible stories through more visual and interactive learning media.