Bungawati Bungawati
IAIN Palopo

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ANALYSIS OF EXPLAINING STUDENT SKILLS THROUGH ONLINE PEER ASSESSMENT Bungawati Bungawati
JURNAL NALAR PENDIDIKAN Vol 11, No 1 (2023): JURNAL NALAR PENDIDIKAN
Publisher : Lembaga Penelitian Mahasiswa Penalaran UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jnp.v11i1.40038

Abstract

This study aims to determine the explaining skill of PGMI students through online peer assesment. Research methods used qualitative research with a descriptive approach.Result of this research of students explaining skill through online peer assesment: (1) using language that easily understand was 97%; (2) mastering material was 90,9%; (3) using examples related to the material was 93,9%; (4) using vocal variations was 75,8%; (5) voice emphasis to certain terms was 69,7%; (6) repeated subject matter was 52,5%; (7) build interaction with students was 97%; (8) Allow student to ask was 51,5% and (9) concluding material was 66,7%. The explaining skill of students through online peer assesment was in “skilled” category. It means explaining skill students in science learning need to improve.
Development of Powtoon Based Science Learning Media in Elementary Schools Bungawati Bungawati; Ervi Rahmadani*
Jurnal Pendidikan Sains Indonesia Vol 11, No 2 (2023): APRIL 2023
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1043.542 KB) | DOI: 10.24815/jpsi.v11i2.27687

Abstract

The multimedia use of learning media in elementary school in Soppeng district has not been made up for because 56,4% teachers still using on textbooks as learning media. The purpose of this study was to develop science learning media using powtoon in elementary schools. This study uses a type of development research, namely research and development. The product developed in this study is a learning media based on natural science material about ecosystems for fifth grade. The theme chosen is theme 5 sub-theme 1 learning 1. This research was carried out in 3 schools located in Lilirilau District, Soppeng Regency including SDN 254 Mappatongai, SDN 125 Marale, SDN 112 Burecceng. The subjects of this study were the fifth grade students, totaling 21 students. The data collection procedure was carried out based on the 5 steps of the ADDIE model. Data collection techniques used are questionnaires and media validation. The data obtained were analyzed using qualitative and quantitative approaches. The results of this study resulted in a product in the form of Powtoon based learning media. The results of the validation test by material experts with an average percentage of 95.25% in the very valid category, the results of validation by media experts with an average percentage of 93% in the very valid category while the average feasibility test obtained 75% in the feasible category. The learning media developed is suitable for use by teachers and students as learning media
Development of Powtoon Based Science Learning Media in Elementary Schools Bungawati Bungawati; Ervi Rahmadani*
Jurnal Pendidikan Sains Indonesia Vol 11, No 2 (2023): APRIL 2023
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jpsi.v11i2.27687

Abstract

The multimedia use of learning media in elementary school in Soppeng district has not been made up for because 56,4% teachers still using on textbooks as learning media. The purpose of this study was to develop science learning media using powtoon in elementary schools. This study uses a type of development research, namely research and development. The product developed in this study is a learning media based on natural science material about ecosystems for fifth grade. The theme chosen is theme 5 sub-theme 1 learning 1. This research was carried out in 3 schools located in Lilirilau District, Soppeng Regency including SDN 254 Mappatongai, SDN 125 Marale, SDN 112 Burecceng. The subjects of this study were the fifth grade students, totaling 21 students. The data collection procedure was carried out based on the 5 steps of the ADDIE model. Data collection techniques used are questionnaires and media validation. The data obtained were analyzed using qualitative and quantitative approaches. The results of this study resulted in a product in the form of Powtoon based learning media. The results of the validation test by material experts with an average percentage of 95.25% in the very valid category, the results of validation by media experts with an average percentage of 93% in the very valid category while the average feasibility test obtained 75% in the feasible category. The learning media developed is suitable for use by teachers and students as learning media
PENGEMBANGAN VIDEO ANIMASI BERBASIS POWTOON SEBAGAI MEDIA PEMBELAJARAN DI SEKOLAH DASAR Nuraisyah Nuraisyah; Bungawati Bungawati; Mirnawati Mirnawati
eL-Muhbib jurnal pemikiran dan penelitian pendidikan dasar Vol. 8 No. 1 (2024): Juni
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah (PGMI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52266/el-muhbib.v8i1.2144

Abstract

Penelitian ini bertujuan untuk mengetahui analisis kebutuhan, desain rancangan, kevalidan dan kepraktisan media pembelajaran berbasis multimedia powtoon pada materi perubahan wujud benda. Jenis penelitian ini merupakan penelitian pengembangan (Research and Development). Peneliti menggunakan model ADDIE (Analyze, Design, Development, Implementation, Evaluation) dalam mengembangkan media pembelajaran berbasis animasi. Penelitian dilakukan di SDN 277 Sambirejo dengan subjek penelitian yaitu peserta didik Kelas III berjumlah 22 orang. Uji validasi dilakukan oleh tiga orang ahli pada bidangnya masing-masing yakni validator ahli bahasa, ahli materi dan ahli desain media pembelajaran. Selanjutnya untuk mengetahui kepraktisan produk, peneliti menyebarkan angket kepada guru dan angket respon peserta didik. Hasil validasi media video animasi pembelajaran mendapatkan nilai dari ahli bahasa dengan nilai 87% masuk dalam kategori sangat valid, ahli materi dengan nilai 97% masuk dalam kategori sangat valid dan ahli desain dengan nilai 78% sehingga media yang dikembangkan layak untuk digunakan dalam pembelajaran. Hasil angket praktikalitas guru terhadap media video pembelajaran kategori sangat praktis 96% sedangkan respon peserta didik terhadap praktikalitas media video animasi pembelajaran kategori praktis dengan persentase 75% termasuk dalam kategori praktis sehingga media tersebut mudah digunakan oleh peserta didik.