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PENGEMBANGAN KELAS VIRTUAL BERBASIS FLIPPED LEARNING UNTUK MENINGKATKAN PENGUASAAN KONSEP SAINS SISWA SEKOLAH DASAR Hidayat Hidayat
Jurnal Lingkar Mutu Pendidikan Vol 21 No 1 (2024): Jurnal Lingkar Mutu Pendidikan
Publisher : LPMP Provinsi DKI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54124/jlmp.v21i1.122

Abstract

The low ability of students in learning activities influences the level of mastery of students' science concepts in class. This research aims to develop a virtual class with a flipped learning model to improve mastery of science concepts for class VI students at SDN Pulau Kelapa 02 Pagi. The data collection technique in development research is to obtain validation from experts, namely media, language, and material experts, through interviews, observations, and student learning outcomes tests. Data analysis is carried out by presenting data and drawing conclusions and quantitative data is carried out by converting student assessment results to the completion of minimum criteria. The research results show that the validation results for media experts are 98%, language experts are 92% and material experts are 98% with an average of 96% and these results can be categorized as very valid. The practical level of developing this virtual class reached 96% and was categorized as very practical when implemented in elementary schools. Mastering the concepts of science material also seems to have a positive impact, namely the student completion rate reached 88.8%. It can be concluded that the development of virtual classes with a flipped learning strategy has an impact on increasing students' mastery of science concepts in class VI as well as fostering interest, learning activities and problem solving in students.
PENGEMBANGAN FLASHCARD BERBASIS AUGMENTED REALITY MELALUI MODEL ADDIE GUNA MENINGKATKAN KETERAMPILAN BERPIKIR KRITIS SISWA SD Hidayat Hidayat; Kena
Jurnal Lingkar Mutu Pendidikan Vol 22 No 1 (2025): Jurnal Lingkar Mutu Pendidikan
Publisher : LPMP Provinsi DKI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54124/jlmp.v22i1.155

Abstract

Conventional learning media such as textbooks and lecture methods are often considered less engaging and unable to optimally facilitate the development of critical thinking skills. This research uses the ADDIE model development research method, which is the development of augmented reality-based flashcard media. The purpose of this research is to develop AR media to improve critical thinking skills of elementary school students. The data collection technique in this research is validation from experts, namely media experts, language experts, and material experts, through interviews, observations, and tests to measure students' critical thinking skills. Data analysis was carried out by presenting data and drawing conclusions and quantitative data. The results showed that the use of Augmented Reality (AR) based flashcard s significantly improved students' critical thinking skills. Score increases occurred in all aspects, with Problem Identification increasing from 65 to 82, Data Collection from 68 to 77. This indicates that students are better able to recognize, process, interpret, and convey information. Overall, AR-based flashcards proved effective in improving critical thinking skills and making learning more interactive and engaging
Pengembangan Sumber Belajar Berbasis Google Sites untuk Meningkatkan Keterampilan Proses dan Penguasaan Konsep Rangkaian Listrik pada Siswa Kelas VI SD Hidayat Hidayat; Otib Satibi Hidayat; Widiasih Widiasih
Jurnal Penelitian Pendidikan IPA Vol 9 No 6 (2023): June
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i6.3612

Abstract

Trends in International Mathematics and Science Study (TIMSS) Indonesia's results in the last four editions ranked 44 out of 49 countries can show students' low literacy and science process skills. The research aims to develop products by utilizing google sites-based websites to improve students understanding of concepts and science process skills.  ADDIE research method with steps of analyzing needs, designing products, developing products, trials and applying development results to students. The instruments used are expert validation instruments and data analysis techniques with triangulation, namely observations, interviews, and tests to see the effectiveness of the product. The validation results of the Material Expert showed a score of 4.3 indicating a very valid category, the Linguist showed a score of 4.46 indicating the category was very valid, the Media Expert showed a score of 4.69 indicating the category was very valid, and the Pedagogy Expert showed a score of 4.54 indicating the category was very valid. The effectiveness rate of this product is quite high, namely 19 students or 82.6% achieved and measured by N-Gain the score is at 0.5 with a moderate category. Aspects of electrical observing skills 82.14% or very high categories, grouping 92.86% very high categories, interpreting an average of 82.14% very high, forecasting average incidence 85.71% very high, formulating hypotheses averaging 89.29 very high, formulating product designs averaging 96.43% very high categories and communicating aspects 78.57% high categories. These results can be concluded that the development of learning resources by utilizing google sites as a learning resource can increase understanding of concepts and encourage students to be actively involved in learning.