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PENGEMBANGAN KELAS VIRTUAL BERBASIS FLIPPED LEARNING UNTUK MENINGKATKAN PENGUASAAN KONSEP SAINS SISWA SEKOLAH DASAR Hidayat Hidayat
Jurnal Lingkar Mutu Pendidikan Vol 21 No 1 (2024): Jurnal Lingkar Mutu Pendidikan
Publisher : LPMP Provinsi DKI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54124/jlmp.v21i1.122

Abstract

The low ability of students in learning activities influences the level of mastery of students' science concepts in class. This research aims to develop a virtual class with a flipped learning model to improve mastery of science concepts for class VI students at SDN Pulau Kelapa 02 Pagi. The data collection technique in development research is to obtain validation from experts, namely media, language, and material experts, through interviews, observations, and student learning outcomes tests. Data analysis is carried out by presenting data and drawing conclusions and quantitative data is carried out by converting student assessment results to the completion of minimum criteria. The research results show that the validation results for media experts are 98%, language experts are 92% and material experts are 98% with an average of 96% and these results can be categorized as very valid. The practical level of developing this virtual class reached 96% and was categorized as very practical when implemented in elementary schools. Mastering the concepts of science material also seems to have a positive impact, namely the student completion rate reached 88.8%. It can be concluded that the development of virtual classes with a flipped learning strategy has an impact on increasing students' mastery of science concepts in class VI as well as fostering interest, learning activities and problem solving in students.
PENGEMBANGAN FLASHCARD BERBASIS AUGMENTED REALITY MELALUI MODEL ADDIE GUNA MENINGKATKAN KETERAMPILAN BERPIKIR KRITIS SISWA SD Hidayat Hidayat; Kena
Jurnal Lingkar Mutu Pendidikan Vol 22 No 1 (2025): Jurnal Lingkar Mutu Pendidikan
Publisher : LPMP Provinsi DKI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54124/jlmp.v22i1.155

Abstract

Conventional learning media such as textbooks and lecture methods are often considered less engaging and unable to optimally facilitate the development of critical thinking skills. This research uses the ADDIE model development research method, which is the development of augmented reality-based flashcard media. The purpose of this research is to develop AR media to improve critical thinking skills of elementary school students. The data collection technique in this research is validation from experts, namely media experts, language experts, and material experts, through interviews, observations, and tests to measure students' critical thinking skills. Data analysis was carried out by presenting data and drawing conclusions and quantitative data. The results showed that the use of Augmented Reality (AR) based flashcard s significantly improved students' critical thinking skills. Score increases occurred in all aspects, with Problem Identification increasing from 65 to 82, Data Collection from 68 to 77. This indicates that students are better able to recognize, process, interpret, and convey information. Overall, AR-based flashcards proved effective in improving critical thinking skills and making learning more interactive and engaging