Nashiruddin Alfath
Bina Nusantara University

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Prototype Visualisasi Karakter Unsur Kimia Dengan Teknologi Augemented Reality (AR) Nashiruddin Alfath; Frans Santoso
Jurnal Teknologi Informasi dan Terapan Vol 10 No 1 (2023)
Publisher : Jurusan Teknologi Informasi Politeknik Negeri Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25047/jtit.v10i1.310

Abstract

Abstrac-This study aims to visualize the character of the chemical elements in the periodic table using Augmented Reality (AR) technology. Qualitative research methods with a design thinking approach. The design thinking stages consist of: empathy, determination, ideas, prototypes and trials. This AR technology was developed using Unity and Vuforia software. The results of the research are in the form of a prototype visualization of the characters of the chemical elements francium, hydrogen and calcium which can be viewed in three dimensions and projected into AR technology so that the user experience when viewing the prototype feels very real and interactive. This AR technology can be an alternative to understand the characteristics of the chemical elements on the periodic table. Keywords: Augmented Reality, prototype, character visualization, chemical elements.
Penggunaan Teknologi Virtual Reality Sebagai Media Freshman Virtual Guide Untuk Pengenalan Kampus Di Universitas Di Beberapa Negara Nashiruddin Alfath
Jurnal Teknologi Informasi dan Terapan Vol 11 No 1 (2024)
Publisher : Jurusan Teknologi Informasi Politeknik Negeri Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25047/jtit.v11i1.358

Abstract

Abstract The campus introduction program is given to first-year students to prepare for college. The introduction of campuses using Virtual Reality technology has already begun in several universities. This study aims to describe the use of Virtual Reality technology as a freshman Virtual Guide media for campus introduction in several universities. In particular, this study will describe the VR media used and the content of services available at the university for students. The research method uses a literature review with various information from journals. The results of the study concluded that several campuses in various parts of the world have implemented Virtual Reality technology as a freshman Virtual Guide media for campus introduction. Campuses include Western Sydney University, Brock University, and the University of Miami (UM). Virtual Reality technology can provide new experiences for students so that further development needs to affect the influence of immersive experiences on the student learning process in the future. Keywords: technology, virtual reality, campus life, college, freshman virtual guide Abstrak Program pengenalan kampus diberikan kepada mahasiswa tahun pertama untuk mempersiapkan diri belajar di perguruan tinggi. Pengenalan kampus menggunakan teknologi Virtual Reality sudah dimulai di beberapa universitas. Penelitian ini bertujuan untuk mendeskripsikan penggunaan teknologi Virtual Reality sebagai media freshman Virtual Guide untuk pengenalan kampus di beberapa universitas. Secara khusus penelitian ini akan mendeskripsikan media VR yang digunakan dan konten layanan yang tersedia di universitas bagi mahasiswa. Metode penelitian menggunakan kajian literatur dengan berbagai informasi dari jurnal. Hasil penelitian menyimpulkan bahwa beberapa kampus di berbagai belahan dunia telah mengimplementasikan teknologi Virtual Reality sebagai media freshman Virtual Guide untuk pengenalan kampus. Kampus yang menggunakan antara lain Western Sydney University, Universitas Brock, dan University of Miami (UM). Teknologi Virtual Reality dapat memberikan pengalaman baru bagi mahasiswa sehingga perlu pengembangan lebih lanjut bagaimana pengaruh pengalaman yang imersif terhadap proses pembelajaran mahasiswa dimasa depan. Kata Kunci: teknologi, virtual reality, kehidupan kampus, perguruan tinggi, freshman virtual guide.