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Keterampilan Literasi Informasi di Era Digital Berdasarkan Model The Big 6 Moliza Gusriani; Anis Masruri
Tik Ilmeu : Jurnal Ilmu Perpustakaan dan Informasi Vol 7, No 1 (2023)
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/tik.v7i1.6128

Abstract

The need for information in the digital era is increasing because information is easier to access anytime and anywhere. Efforts that must be applied in order to obtain quality information and as needed, namely by having information literacy skills. Information literacy is the ability to respond and meet information needs. By understanding information literacy, it is expected that the public can receive precise and accurate information. The purpose of this study is to discuss the skills and methods of searching for information needed by each individual. This research uses a type of qualitative research with a descriptive approach supported by literature review in accordance with the topic of this article, namely from books and scientific articles. The result of the discussion of this article is that there is some information on literacy skills models that can be utilized by individuals, as discussed in this article is the Big 6 model which is often used in research, employment, education and others. While the information search technique that can be used easily is the Boolean method.
DIGITALISASI KOLEKSI REALIA BERBASIS KONTEN GRAFIS DI PERPUSTAKAAN INSTITUT PERTANIAN STIPER YOGYAKARTA Cindy Fadilah; Anis Masruri
JURNAL ILMU PERPUSTAKAAN (JIPER) Vol. 6, No. 1 (2024): Maret
Publisher : Unversitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jiper.v6i1.20634

Abstract

The aim of this research is to increase accessibility and user involvement through the use of digital technology in the context of the realia collection at the INSTIPER Yogyakarta library. By using graphic content, the library aims to present information in a more visual and interactive way, thereby enriching the user's experience in understanding and accessing the realia collection. The research method used is descriptive research with a qualitative approach. Data collection techniques used include observation and interviews. The data sources used include primary data directly from library users and staff as well as secondary data from documents and related literature. The data processing and analysis process includes data reduction, data presentation, and results verification. The results of this research show that the digitization of the realia collection based on graphic content in the INSTIPER Yogyakarta library includes three main stages. The first stage includes collecting and searching the realia collection available in the INSTIPER Yogyakarta library. The second stage includes the development of graphic content to present information about the realia collection visually and interactively. This can include creating infographics, 3D visualizations or animations that enrich the user experience. The final stage is the digitization of the realia collection itself, so that users can access it online via the library's digital platform.