Zainul Arifin Imam Supardi
State University of Surabaya, Surabaya

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Development of the Android-Based Educational Game Media “Perjalanan Si Maya” as a Formative Assessment to Improve Critical Thinking Skills and Interest in Learning Science for Elementary School Students Devi Falamila Putri Anggraeni; Wahono Widodo; Zainul Arifin Imam Supardi
IJORER : International Journal of Recent Educational Research Vol. 4 No. 4 (2023): July
Publisher : Faculty of Teacher Training and Education Muhammadiyah University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46245/ijorer.v4i4.386

Abstract

Objective: This research aims to develop an android-based educational game media, "Perjalanan Si Maya," as a formative assessment to improve critical thinking skills and interest in learning elementary school students. Method: This research is a type of development research (R&D). The development method used in this research is ADDIE (Analyse, Design, Development, Implementation, and Evaluation). Results: The results showed that the development of an android-based educational game media, "Perjalanan Si Maya," as a formative assessment was declared valid based on acquiring the very valid category. The result of practicality is classified as very good (very practical). The result of effectiveness Based on N-Gain, the mean value of the control class obtained a mean value in the "less effective" category. In contrast, the experimental class obtained a mean value in the "moderately effective" category. The results of student learning interest have increased from before learning to after learning using educational game media “Perjalanan Si Maya. Novelty: Teachers can carry out formative assessments through educational games to train students' critical thinking skills and interest in learning to become more qualified, effective, and efficient.
Validity And Practicality of The Scientific Creativity Project-Based Learning (SCPjBL) Model to Increase The Scientific Creativity of Physics Education Undergraduate Students Maimon Sumo; Budi Jatmiko; Zainul Arifin Imam Supardi; Sueharto Sueharto
IJORER : International Journal of Recent Educational Research Vol. 5 No. 6 (2024): November
Publisher : Faculty of Teacher Training and Education Muhammadiyah University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46245/ijorer.v5i6.701

Abstract

Objective: Describe the validity and practicality of the SCPjBL model in terms of development needs, up-to-date knowledge, and implementation of learning and student activities. Method: The method in this study is a development method that has been modified and applied in universities in 2024. The sample in this study was 180 people from two different universities. Data were collected based on the validation results and observation of the implementation of the SCPjBL model. The assessment instrument uses a validation sheet that is assessed by three validators who are experts in their respective fields. The instruments used for the implementation of the model are the lesson plan and student worksheet implementation observation sheet. The observation sheet was filled in by four observers who were divided into two observers who were tasked with observing the implementation of the SCPjBL model phase and two others who observed student activities. Results: The results of the observations were then analyzed quantitatively. A study in the form of validation results from three validators obtained an average score of 3.92 with an average validity percentage of 98% with a very valid category. The results of the practicality of the SCPjBL model and its supporting devices obtained a score of 3.56, with an average percentage of implementation reaching 91%. Novelty: This research emphasizes solving physics problems by taking two approaches simultaneously. It is done by exploring students' initial knowledge as an initial check for solving complex problems presented to students in the form of scientific phenomena