Claim Missing Document
Check
Articles

Found 5 Documents
Search

Implementation of Angklung Beat Density With Arduino and Piezoelectric Sensor Using Kalman Filter Applied for Reduce Noise Sensor Imron; Bagus Satria; Mika Debora Br Barus
International Journal of Economic, Technology and Social Sciences (Injects) Vol. 3 No. 2 (2022): October 2022
Publisher : CERED Indonesia Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (628.085 KB) | DOI: 10.53695/injects.v3i2.854

Abstract

Angklung is a musical instrument consisting of several bamboo pipes arranged vertically and tied with string or rattan, so that when it is hit or shaken it produces a different sound depending on the size and thickness of the bamboo pipe. The vibrations given will cause the resulting sound resonance. The position of the handrails and how to shake are good learning parameters for beginners in operating the angklung. Knowing the number of vibrations or beats on the angklung can provide harmonization and resonance to be played together. These conditions require measurement and observation methods with the beat density of the angklung to form synchronization and harmonization. Piezoelectric sensors and Arduino are used to read the resulting vibrations. Under the conditions of the resulting vibration will cause noise. In the process of removing noise or interference, it is carried out using the Kalman Filter algorithm. The Kalman Filter algorithm is one that is widely used for noise filtering and for estimating the state of the system. The average obtained for knocks without using Kalman Filter is 9.3 beats and for those using Kalman Filter is 7.8 for a target of 5 beats. While the results of the 20-beat target condition produce an average for sensors without Kalman Filter producing an average number of beats of 25.3 and those using Kalaman Filter produce an average value of 23.3 beats.
The Comparison Of Tracking Methods Using QR Code Marker And Texture Marker On Augmented Reality Application Bagus Satria; Imron; Mika Debora Br Barus
International Journal of Economic, Technology and Social Sciences (Injects) Vol. 3 No. 2 (2022): October 2022
Publisher : CERED Indonesia Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (737.128 KB) | DOI: 10.53695/injects.v3i2.855

Abstract

The research entitled " The Comparison Of Tracking Methods Using QR Code Marker And Texture Marker On Augmented Reality Application" aims to build augmented reality-based learning applications, implement tracking methods and then compare QR code markers with texture markers to determine which markers are better in augmented reality. This application displays 3-dimensional virtual objects by utilizing augmented reality technology with the help of the vuforia library, unity 3D software, and blender. Comparison of tracking methods using QR code markers and texture markers based on factors that affect the success of the application in detecting markers/detection objects. These factors are detection angle, detection distance and light intensity. Based on the results of testing on augmented reality applications with tracking methods using QR code markers and texture markers, it is known that QR Code markers can better display 3-dimensional virtual objects based on detection distance and detection angle.
Pan and Tilt Camera Object Tracking Using Ziegler-Nichols Method for Control PID Imron Imron; Bagus Satria; Fajar Ramadhani
Jurnal Ilmu Komputer dan Sistem Informasi (JIKOMSI) Vol. 6 No. 2 (2023): Jurnal Ilmu Komputer dan Sistem Informasi (JIKOMSI)
Publisher : Utility Project Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Cameras are widely used in video surveillance in observing and monitoring various conditions. The purpose are monitored, primarily for surveillance, security, and object tracking. Plant Pan and Tilt is part of changing the rotation of the horizontal and vertical axis of the camera to move to follow the object or as needed. Pan and Tilt movement control is carried out with three types of settings, namely (PID) proportional, integral, and derivative. To work properly, certain parameters, called constants, must be set in each case. Each parameter type has its own strengths and weaknesses. This research uses a technique that can be used for control, the closed-loop Ziegler-Nichols. The method is a heuristic method used in disturbance rejection. The control is carried out using Arduino as the actuator control command and python as the command on the camera with serial communication. The ziegler-nichols method is used as a way to set the PID close-loop. The Plant Pan and Tilt tracks the ball using a camera connected to a computer as a sensor, and a servo connected to an Arduino as an actuator. The results obtained by horizontal rotation get a value proportional 0.24, integral 1.371, and derivative 0.0105. vertical value rotation get proportional 0.21, integral 1.2, and derivative 0.0092.
Pelatihan Internet of Things (IoT) untuk Peningkatan Kompetensi Praktik Siswa SMK Bhakti Loa Janan Kutai Kartanegara Imron Imron; Eny Maria; Bagus Satria; Asep Nurhuda; Eko Junirianto; Suci Ramadhani; Ida Maratul Khamidah; Annafi Franz; Yulianto Yulianto; Husmul Beze; Suswanto Suswanto; Budi Ramadhani; Reza Andrea; Syafei Karim
ABDI UNISAP: Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 2 (2025): ABDI UNISAP: Jurnal Pengabdian Kepada Masyarakat
Publisher : UPT Publikasi dan Penerbitan Universitas San Pedro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59632/abdiunisap.v3i2.472

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi siswa SMK Bhakti Loa Janan dalam memahami dan menerapkan teknologi Internet of Things (IoT) sebagai kesiapan menghadapi era industri digital. Kegiatan diikuti oleh 30 siswa dengan tahapan meliputi koordinasi awal, persiapan perangkat dan modul pelatihan, penyampaian teori, praktik langsung (hands-on training), evaluasi, dan pendampingan. Materi mencakup pengenalan konsep dasar IoT, pemrograman mikrokontroler Arduino dan ESP32, serta penerapan sensor DHT11 untuk sistem pemantauan suhu dan kelembaban berbasis platform ThingSpeak. Hasil evaluasi menunjukkan peningkatan signifikan pada pemahaman dan keterampilan siswa dalam merancang serta mengoperasikan sistem IoT secara mandiri. Peserta mampu mengintegrasikan perangkat keras dan perangkat lunak, serta memahami alur komunikasi data dengan baik. Selain itu, guru pendamping memperoleh wawasan baru untuk mengembangkan materi pembelajaran berbasis IoT di sekolah. Secara keseluruhan, kegiatan ini berdampak positif terhadap peningkatan literasi teknologi siswa serta memperkuat kolaborasi antara perguruan tinggi dan sekolah kejuruan dalam membangun ekosistem pendidikan vokasi yang adaptif terhadap perkembangan teknologi digital.
Workshop IoT Dasar bagi Siswa SMK untuk Menunjang Kurikulum Kejuruan Era Industri Imron Imron; Eny Maria; Bagus Satria; Asep Nurhuda; Eko Junirianto; Suci Ramadhani; Ida Maratul Khamidah; Annafi Franz; Yulianto Yulianto; Husmul Beze; Suswanto Suswanto; Budi Ramadhani; Reza Andrea; Syafei Karim
ABDI UNISAP: Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 1 (2026): ABDI UNISAP: Jurnal Pengabdian Kepada Masyarakat
Publisher : UPT Publikasi dan Penerbitan Universitas San Pedro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59632/abdiunisap.v4i1.748

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi siswa SMK dalam memahami dan menerapkan teknologi Internet of Things (IoT) untuk menunjang kurikulum kejuruan era industri sebagai kesiapan menghadapi era industri digital. Kegiatan diikuti oleh 30 siswa dengan tahapan meliputi koordinasi awal, persiapan perangkat dan modul pelatihan, penyampaian teori, praktik langsung (hands-on training), evaluasi, dan pendampingan. Materi mencakup pengenalan konsep dasar IoT, pemrograman mikrokontroler Arduino dan ESP32, serta penerapan sensor DHT11 untuk sistem pemantauan suhu dan kelembaban berbasis platform ThingSpeak. Hasil evaluasi menunjukkan peningkatan signifikan pada pemahaman dan keterampilan siswa dalam merancang serta mengoperasikan sistem IoT secara mandiri. Peserta mampu mengintegrasikan perangkat keras dan perangkat lunak, serta memahami alur komunikasi data dengan baik. Selain itu, guru pendamping memperoleh wawasan baru untuk mengembangkan materi pembelajaran berbasis IoT di sekolah. Secara keseluruhan, kegiatan ini berdampak positif terhadap peningkatan literasi teknologi siswa serta memperkuat kolaborasi antara perguruan tinggi dan sekolah kejuruan dalam membangun ekosistem pendidikan vokasi yang adaptif terhadap perkembangan teknologi digital.