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Development of Android-based Augmented Reality Learning Media on Atomic Matter Salimah Manah Kumalasari; Retno Aliyatul Fikroh*
Jurnal Pendidikan Sains Indonesia Vol 11, No 3 (2023): JULY 2023
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jpsi.v11i3.30960

Abstract

Material and limited chemistry learning media resulted in less than optimal student scores. Necessary to develop learning media that can support studying by utilizing technology. This study aims to determine the quality and develop android based augmented reality learning media on atomic material. The type of research used is development research with the 4-D model (define, design, develop, and disseminate, which is limited to the development stage. The product was validated by one media expert lecturer, one material expert lecturer, and three reviewers (senior high school teachers) and responded to by ten senior high school students. The instrument used was a product quality sheet with a Likert scale and a student response sheet with a Guttman scale. The product's characteristics developed in the form of an application with atomic materials, augmented reality cameras, and student quizzes. The results of the quality assessment by media experts got a percentage of 97.14%, by material experts got a percentage of 83.33%, and the reviewer got a percentage of 95.8% with a very good category. The product was responded to positively by students with a percentage of 99%. Based on these results, android-based augmented reality learning media on atomic material in senior high school can be used as an alternative learning media to increase student interest in learning chemistry
Analysis of Corrosion Inhibitor Experiment Design from Tea Extract as Contextual Chemistry Learning Retno Aliyatul Fikroh*; Faudatul Mukoningah; Shofrina Surya Dewi
JIPI (Jurnal IPA dan Pembelajaran IPA) Vol 7, No 1 (2023): MARCH 2023
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jipi.v7i1.30207

Abstract

Experiments are an essential part of teaching chemistry in schools. Experiments in schools involving corrosion sub-materials currently only focus on determining the factors that affect corrosion. There has been no investigation into corrosion prevention using natural materials. The purpose of this research is to identify chemical competency standards in the corrosion sub-material and evaluate the potential of experimental designs for producing iron corrosion inhibitors from tea extract as an alternative experiment in schools. A qualitative description was used in the research, with data collected through literature studies, laboratory experiments, and interviews. According to the study's findings, there was a link between the experimental stages of making iron corrosion inhibitors from tea extract and the corrosion sub-learning material's outcomes. Tea extract corrosion inhibitor can inhibit the best corrosion rate of 4.10-5 g/cm2.day at 20% inhibitor concentration with 90% inhibition efficiency. Based on an analysis of the financial aspect, it was stated that the experimental design of iron corrosion inhibitors from tea extract required a relatively low cost. In contrast, from the human resource readiness aspect, it was stated that this experimental design could be used as an alternative to chemical experiments based contextually on the corrosion sub-material in schools.
Development of Android-based Augmented Reality Learning Media on Atomic Matter Salimah Manah Kumalasari; Retno Aliyatul Fikroh*
Jurnal Pendidikan Sains Indonesia Vol 11, No 3 (2023): JULY 2023
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jpsi.v11i3.30960

Abstract

Material and limited chemistry learning media resulted in less than optimal student scores. Necessary to develop learning media that can support studying by utilizing technology. This study aims to determine the quality and develop android based augmented reality learning media on atomic material. The type of research used is development research with the 4-D model (define, design, develop, and disseminate, which is limited to the development stage. The product was validated by one media expert lecturer, one material expert lecturer, and three reviewers (senior high school teachers) and responded to by ten senior high school students. The instrument used was a product quality sheet with a Likert scale and a student response sheet with a Guttman scale. The product's characteristics developed in the form of an application with atomic materials, augmented reality cameras, and student quizzes. The results of the quality assessment by media experts got a percentage of 97.14%, by material experts got a percentage of 83.33%, and the reviewer got a percentage of 95.8% with a very good category. The product was responded to positively by students with a percentage of 99%. Based on these results, android-based augmented reality learning media on atomic material in senior high school can be used as an alternative learning media to increase student interest in learning chemistry