Lahmudin Sipahutar
Faculty of Engineering and Computer Science Universitas Potensi Utama Medan, Indonesia

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The Application Development of Online Rental Housing Based Android Lahmudin Sipahutar; Nursyah Handayani
International Journal of Computer and Information System (IJCIS) Vol 4, No 3 (2023): IJCIS : Vol 4 - Issue 3 - 2023
Publisher : Institut Teknologi Bisnis AAS Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/ijcis.v4i3.125

Abstract

The use of technology and information in the development of a business is very necessary in this day and age, if there is a touch of technology then the business or business can survive and grow for the better. While those who still survive with the manual system will be eroded by the advancement of technology itself, one example of digital business development is the use of digital information systems such as the Marketing of rental houses through the android platform we can promote rental houses in the Medan region, so this system exists rental house owners can market their rental houses through the developed system. This system offers facilities for rental house seekers to rent, as well as house owners, so it is easy to market rental houses so that they can be rented by rental house seekers. This information system provides a clear picture to the rental house seekers in choosing the house they see through the Android Platform according to the tastes and needs of their respective tenants.
Android Application of English Learning as Learning Media for Junior High School Students Lahmudin Sipahutar; Nursyah Handayani
International Journal of Computer and Information System (IJCIS) Vol 3, No 3 (2022): IJCIS : Vol 3 - Issue 3 - 2022
Publisher : Institut Teknologi Bisnis AAS Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/ijcis.v3i3.83

Abstract

One form of technological advances in computers is a mobile device. At this time English is a very important requirement in all fields of education and work even in daily life, because English itself has become an international language where most countries use this language. However, most junior high school students often have difficulty in learning English. This research aims to create an English learning application based on the existing curriculum using Adobe Animate CC 2017 which is offline. The stages used to make the application in this study are problem analysis, problem, problem solving strategies and system design. The global system design uses UML modeling which consists of Use case Diagrams, Story Boards, Activity Diagrams, Sequence Diagrams and Flow Charts. This application makes it easier for junior high school students to learn English so that it helps make it easier for teachers to convey material and also this application considers all aspects of development, is meaningful, interesting, and functional. features after testing on several smartphone devices.