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Analisa Kebutuhan dan Perancangan Game Edukasi Pengenalan Makanan Hewan Untuk Siswa SD Henri Septanto; Arum Kusuma Wardani; Nur Hayati; Harya Bima Dirgantara
KALBISCIENTIA Jurnal Sains dan Teknologi Vol. 10 No. 1 (2023): Sains dan Teknologi
Publisher : Research and Community Service INSTITUT TEKNOLOGI DAN BISNIS KALBIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53008/kalbiscientia.v10i2.2139

Abstract

Abstract:Needs Analysis and Design of Educational Games must be done before an educational game application program is used because Educational Games are currently not only an alternative in the learning process, but many have made it a part of the learning process. The system design is carried out using the GDLC model and the modeling language using UML (United Modeling Language). The implementation of this research is planned to produce a Learning Game application that is useful for elementary school students and also useful as a fun learning medium and also useful for elementary school teachers as a teaching aid. In accordance with the current situation and conditions coupled with the age of 1st grade elementary school children, where at that age children will prefer to learn while playing, then the analysis and design of this educational game is made with the hope that the resulting educational game will produce an educational game. games that support the learning process. Keywords: Analysis, Design. Game, Education
Rancang Bangun Game Edukasi Pengenalan Budaya Daerah Sebagai Pendukung Pelajaran SBDP di Sekolah Dasar Ari Hidayatullah; Henri Septanto
KALBISCIENTIA Jurnal Sains dan Teknologi Vol. 12 No. 01 (2025): Jurnal Sains dan Teknologi
Publisher : Research and Community Service UNIVERSITAS KALBIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53008/kalbiscientia.v12i01.4507

Abstract

This case study is expected to support the lessons in Arts, Culture, and Crafts (SBDP), where conventional teaching methods often fail to engage students, resulting in a limited understanding of cultural material. Therefore, the purpose of creating this game is to design and develop an educational game as a learning tool for SBDP and to introduce regional dances to enrich the learning process. By using the Game Development Life Cycle method, the game will present interactive and engaging material to increase students' interest in learning and understanding various traditional dances in Indonesia. Students will learn to recognize the names of dances from different regions, along with brief information about their places of origin, movement characteristics, and a short history
Rancang Bangun Game Edukasi Pengenalan Budaya Daerah Sebagai Pendukung Pelajaran SBDP di Sekolah Dasar Ari Hidayatullah; Henri Septanto
KALBISCIENTIA Jurnal Sains dan Teknologi Vol. 12 No. 01 (2025): Jurnal Sains dan Teknologi
Publisher : Research and Community Service UNIVERSITAS KALBIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53008/kalbiscientia.v12i01.4507

Abstract

This case study is expected to support the lessons in Arts, Culture, and Crafts (SBDP), where conventional teaching methods often fail to engage students, resulting in a limited understanding of cultural material. Therefore, the purpose of creating this game is to design and develop an educational game as a learning tool for SBDP and to introduce regional dances to enrich the learning process. By using the Game Development Life Cycle method, the game will present interactive and engaging material to increase students' interest in learning and understanding various traditional dances in Indonesia. Students will learn to recognize the names of dances from different regions, along with brief information about their places of origin, movement characteristics, and a short history