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Application of STEAM Learning to Enhance Students’ Critical Thinking Skills Nur Lailatur Rohmah; Budi Jatmiko; Cahyo Febri Wijaksono
Journal of Current Studies in SDGs Vol. 1 No. 3 (2025): September
Publisher : Sekolah Tinggi Agama Islam Sabilul Muttaqin Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63230/jocsis.1.3.77

Abstract

Objective: This study aims to analyze the implementation of the STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning approach in enhancing students’ critical thinking skills. The urgency arises from the challenges of the Industrial Revolution 4.0 era in the 21st century, where technological advancement dominates all aspects of human life. However, Indonesia still struggles with low-quality human resources in the face of global competition. Educational reform through innovative learning approaches such as STEAM is therefore essential. Method: This research employed a qualitative approach with a literature study design. Data were collected from various academic sources, including books, journals, and credible scientific publications, which were then analyzed through thematic interpretation to identify the relevance and effectiveness of STEAM in fostering critical thinking abilities. Results: The findings reveal that the STEAM approach is practical in developing students’ critical thinking skills by encouraging integrative learning that connects scientific concepts with creativity, problem-solving, and real-world applications. Students engaged in STEAM-based learning show improved reasoning, analytical ability, and adaptability, which are crucial competencies in 21st-century education. Novelty: This study highlights the contribution of STEAM as not only a multidisciplinary learning model but also as an innovative educational reform strategy for Indonesia. By integrating art with science and technology, STEAM offers a holistic framework to prepare students for global challenges while simultaneously strengthening critical thinking as a core competency.
Application of STEAM Learning to Enhance Students’ Critical Thinking Skills Nur Lailatur Rohmah; Budi Jatmiko; Cahyo Febri Wijaksono
Journal of Current Studies in SDGs Vol. 1 No. 3 (2025): September
Publisher : Sekolah Tinggi Agama Islam Sabilul Muttaqin Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63230/jocsis.1.3.77

Abstract

Objective: This study aims to analyze the implementation of the STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning approach in enhancing students’ critical thinking skills. The urgency arises from the challenges of the Industrial Revolution 4.0 era in the 21st century, where technological advancement dominates all aspects of human life. However, Indonesia still struggles with low-quality human resources in the face of global competition. Educational reform through innovative learning approaches such as STEAM is therefore essential. Method: This research employed a qualitative approach with a literature study design. Data were collected from various academic sources, including books, journals, and credible scientific publications, which were then analyzed through thematic interpretation to identify the relevance and effectiveness of STEAM in fostering critical thinking abilities. Results: The findings reveal that the STEAM approach is practical in developing students’ critical thinking skills by encouraging integrative learning that connects scientific concepts with creativity, problem-solving, and real-world applications. Students engaged in STEAM-based learning show improved reasoning, analytical ability, and adaptability, which are crucial competencies in 21st-century education. Novelty: This study highlights the contribution of STEAM as not only a multidisciplinary learning model but also as an innovative educational reform strategy for Indonesia. By integrating art with science and technology, STEAM offers a holistic framework to prepare students for global challenges while simultaneously strengthening critical thinking as a core competency.
PENERAPAN MODEL PBL BERBANTUAN MIND MAPPING DIGITAL GERABAH TERHADAP KETERAMPILAN BERPIKIR KRITIS Nur Lailatur Rohmah; Budi Jatmiko
BIOCHEPHY: Journal of Science Education Vol. 5 No. 2 (2025)
Publisher : MO.RI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Berpikir kritis menjadi salah satu keterampilan utama pada abad ke-21 karena membantu peserta didik untuk menganalisis informasi, mengevaluasi argumen, dan memecahkan masalah. Penelitian ini bertujuan untuk mendeskripsikan keterlaksanaan, peningkatan keterampilan berpikir kritis, dan respons peserta didik terhadap model Problem Based Learning (PBL) berbantuan mind mapping digital proses pembuatan gerabah. Metode penelitian yang digunakan adalah pre-test post-test control group design yang terdiri atas tiga kelas. Hasil penelitian menunjukkan bahwa keterlaksanaan pembelajaran dengan menggunakan model Problem Based Learning (PBL) berbantuan mind mapping digital proses pembuatan gerabah berhasil dilaksanakan dengan kategori sangat baik. Terdapat peningkatan skor keterampilan berpikir kritis dari hasil pre-test ke hasil post-test secara statistik signifikan pada , rata-rata N-gain berkategori tinggi dan tidak berbeda pada kelas eksperimen. Penerapan model Problem Based Learning (PBL) berbantuan mind mapping digital proses pembuatan gerabah untuk meningkatkan keterampilan berpikir kritis memiliki respons sangat baik dari peserta didik, sehingga dapat dijadikan suatu inovasi dalam pembelajaran.