Dodi Afriansyah
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Implementasi Metode Simple Additive Weighting (SAW) Pada Sistem Informasi Evaluasi Kinerja Guru (Studi Kasus SMK Utama Bandar Lampung) Dodi Afriansyah
Jurnal Teknologi dan Informatika (JEDA) Vol 1, No 2 (2020): OKTOBER 2020
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/jeda.v1i2.954

Abstract

AbstrakEducation in Indonesia continues to improve throughout the 21st century. This is none other than because of the continuous evaluation of the education system which provides information on the lack of educational gaps and their renewal. Therefore, SMK Utama Bandar Lampung is present in the middle of the community at very affordable costs and is supported by qualified teachers or teachers. Each teacher or teacher conducts a process of selecting the best teachers to get qualified teaching staff. However, data management management of the achievement of the question has not yet been implemented to produce the right decision. This is because it takes time to process the results of questions and in the process of determining teacher performance it is possible for errors to occur. Based on this description, SMK Utama Bandar Lampung requires a decision support system that is expected to find solutions in the process of determining the best teacher. Assessment of decision systems that can facilitate the process of processing data on teacher performance assessment results in SMK Utama Bandar Lampung. Therefore, the researcher proposes a decision support system software engineering using Simple Additive Weighting (SAW). This system can be used to make it easier for students to assess teachers at SMK Utama Bandar Lampung, to help schools, especially principals, in evaluating the shortcomings and strengths of teacher performance at SMK Utama Bandar Lampung.
Perancangan Sistem Informasi Pengajuan Kredit Kendaraan Bermotor (Studi Kasus : FIF Group Kedaton Bandar Lampung) Dodi Afriansyah; Didik Kurniawan
Jurnal Teknologi dan Informatika (JEDA) Vol 2, No 2 (2021): OKTOBER 2021
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/jeda.v2i2.973

Abstract

AbstractOne type of vehicle that is in great demand by the public is a motorized vehicle. Motorized vehicle is any vehicle that is driven by mechanical equipment in the form of a machine other than a vehicle that runs on rails. In the past, motorbikes were a type of vehicle that was quite expensive but over time, now motorbikes are not a type of vehicle that is difficult to own. This is due to the presence of a motorcycle loan program held by the leasing party, one of which is the FIF Group. FIF Group is one of the financing or leasing companies in Indonesia that has motor vehicle credit facilities. Currently, FIF GROUP is still in the process of applying for credit using the conventional method, namely by coming directly to the dealer or via WhatsApp for data requirements. In addition, the credit application process is too time-consuming and expensive. Based on this, the researcher proposes an information system for applying for a motor vehicle loan based on a website. From the results of the analysis and testing, the application made can be used to apply for a motorcycle loan and runs according to the original purpose of this study. In addition, the application of this motorized vehicle information system can save time and costs, because the application created has a centralized data source.
PERANCANGAN PROTOTYPE SISTEM KEAMANAN PARKIR BERBASIS KARTU MAGNETIC STRIPE Dodi Afriansyah
Jurnal Teknologi dan Informatika (JEDA) Vol 1, No 1 (2020): APRIL 2020
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/jeda.v1i1.966

Abstract

AbstractKalirejo 1 Central Lampung High School is one of the National Standard Schools with accreditation A. There are hundreds of students who attend school there and most of them ride motorbikes to get to school. For this reason, a parking system is needed that can guarantee the safety of the vehicle. The problem faced by Kalirejo High School 1 is prone to vehicle theft, this is due to the absence of evidence of vehicle parking. For this reason, the authors built an application that can help the school to minimize or even eliminate vehicle theft, especially two-wheeled vehicles. The design of this system aims to overcome the problems that exist in Kalirejo State High School 1 and provide information on the number of vehicles parked each day and reports on the number of vehicles registered.
Rancang Bangun Game Edukasi Mengenal Resep Kue Khas Masyarakat Lampung Berbasis Android Dodi Afriansyah
Jurnal Teknologi dan Informatika (JEDA) Vol 2, No 1 (2021): APRIL 2021
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/jeda.v2i1.977

Abstract

AbstractTypical cakes or traditional cakes are snacks that have special characteristics and come from a certain area whose recipes are passed down from generation to generation in people's lives, such as getuk, dodol, wajik and many more, each of which has a special taste and characteristic and originates from different places. different. Currently, typical cakes or traditional cakes are less desirable and are also increasingly being forgotten. This is due to the limitations of parents who are willing to spend their time teaching traditional cake making recipes, in addition to the long process and recipes for which only some people know. Based on this, the combination of educational games and recipe books for the Lampung people is the main focus of this research. The introduction of typical cake recipes with a fun concept that makes it easy for users to learn which is packaged in the form of an Android-based educational game. Educational game application contains 10 cake recipes, jigsaw puzzle games and answers from games. The educational game proposed by the researcher is in the form of a technology introduction model that is packaged in the form of a game that not only focuses on stage by stage but also on the introduction of recipes and cake material in the introduced game.