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DEVELOPMENT OF GLOBAL WARMING THEMED VIDEO GAMES: IMPLEMENTATION OF GAME DEVELOPMENT LIFE CYCLE (GDLC) FRAMEWORK Tony Wibowo; Ericson Hermanto
CoMBInES - Conference on Management, Business, Innovation, Education and Social Sciences Vol 2 No 1 (2022): The 2nd Conference on Management, Business, Innovation, Education and Social Scie
Publisher : Universitas Internasional Batam

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Abstract

Video games have become a part of people’s typical livelihood. Video games can be used for various purposes, not only for entertainment, one of which is conveying messages with deep meaning. In this article, we will discuss the design and development of a video game in the form of a serious game, with the theme of global warming. This research aims to raise awareness of the environment to overcome environmental problems. The serious game was developed using the Game Development Life Cycle (GDLC) framework. We produced a video game that has the mechanics, dynamics, and aesthetics based on the game development document (GDD). The result of this study is a simulation video game that main objective is to grow trees successfully. By developing this video game, we attempting to spread the message of global warming and the cause that is deforestation to the younger generation. The following describes the process of development of the serious game.
Desıgn and Manufacture of Graphıc Desıgn & Motıon Graphıc at Coffee Shop Aftertaste Tony Wibowo; Ericson Hermanto
Conference on Business, Social Sciences and Technology (CoNeScINTech) Vol 1 No 1 (2021): Conference on Business, Social Sciences and Technology (CoNeScINTech)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

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Abstract

In this article, we will discuss the design and manufacture of graphic & motion graphic designs, in a medium, small, micro-business (MSME) in the city of Batam called coffee shop aftertaste. The purpose of this scientific project is to promote brand image through digital media because there is not enough promotion in coffee shop Aftertaste digital media so that it is still not well known among the wider community. Therefore, the author decided to make graphic & motion graphic designs in the form of videos, posters, character designs, and also coupon designs using the Multimedia Development Life Cycle (MDLC) method. The result of this scientific project is an increase in popularity and the introduction of branding through Instagram stories