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DESIGN AND DEVELOPMENT OF CINEMATIC VIDEO BASED ON MUSIC VIDEO GAME “LEGEND OF ZELDA – OCARINA OF TIME” USING ADDIE METHOD Jerremy Alexander; Tony Wibowo
CoMBInES - Conference on Management, Business, Innovation, Education and Social Sciences Vol 2 No 1 (2022): The 2nd Conference on Management, Business, Innovation, Education and Social Scie
Publisher : Universitas Internasional Batam

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Abstract

Technology has been advantages in these recent years, they are easy to use and fast, especially when it comes for media like video games. Digital geography is now a major and very widespread interest. In human geography, there are two main theoretical approaches to video games. The first has considered the representational strategies and politics of video games: how video games depict the world, and the ethics of that depiction, the second is looking at the representational approach as a poor place to capture the contingencies of the digital world, and the embodied interactions between games and gamers. Based on discussion that has been discussed, we will design and develop a cinematic video, the design is that we will make a cinematic video using background music from a video game called "Legend of Zelda - Ocarina of Time", the applications used to make the video are Adobe Premiere Pro CC and Adobe After Effects CC, we will combine several gameplay clips from other games and then the writer will combine them with some of game soundtracks from "Legend of Zelda - Ocarina of Time" which will resulting a cinematic video, and we also added a Japanese poetry called haiku for the video storyline, and when it is finished, we will upload the video result to YouTube.
Perancangan dan Pembuatan Video Company Profile PT. Batam Indonesia Gemilang Tony Wibowo; Jerremy Alexander
Conference on Business, Social Sciences and Technology (CoNeScINTech) Vol 1 No 1 (2021): Conference on Business, Social Sciences and Technology (CoNeScINTech)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

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Abstract

A Limited Liability Company (or abbreviated as Ltd.) is run by the company's organs, namely the General Meeting of Shareholders, Directors and Board of Commissioners jointly. Ltd. itself is a capital partnership. The problems obtained in this research; Batam Indonesia Gemilang Ltd. needs a company profile video to provide any information to all consumers. There’s a purpose for this research, which is to help the business of Batam Indonesia Gemilang Ltd. in conducting promotions and providing all informations to the public, which is all about Batam Indonesia Gemilang Ltd. The research method used is Data Collection Techniques, this method contains stages such as observation, interviews, and literature study. This research result of a company profile video will be implemented into social media YouTube