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Perancangan Aplikasi Penjualan Barang Pada Bedink Mattress Store Wike Rahayu; Anzal Fadly Hadi Pratama; Yusri Nuraeni; Thoyyibah T
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 04 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

Bedink Mattress Store is a company engaged in trading business. Bedink Mattress Store sells room equipment such as spring beds, rolled mattresses, sofas and pillows. In carrying out product sales activities, the company still uses manual data processing and has not yet used one of the web-based technology software, namely e-commerce. The research conducted by the author aims to create a website-based application for selling household equipment at the Bedink Mattress Store. This information system was created using the Waterfall method and was built using HTML, Javascript, Node.js, Express.js, React.jc and mongoDB languages. The results of developing this sales application can be used practically and effectively in the sales process and can be used as promotional media.
Perancangan Aplikasi Pelacak Mood Dengan Scan Wajah Sofyan Mufti Prasetiyo; Anzal Fadly Hadi Pratama; Wike Rahayu; Yusri Nuraeni
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 05 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

Mood is a psychological condition that involves emotion without any existence emotional object. Although it exists as an abstract psychological variable, the contribution of emotion towards human behavior is massively important. Many studies related to emotion and human behavior have shown that individual mood (positive or negative) will have different behavioral consequences. In order to understand mood comprehensively in Indonesian context, we need a valid and reliable measurement scale. The purpose of this study is to investigate the validity and reliability of Four Dimensions Mood Scale (FDMS) as a psychological tool to classify mood condition into four primary dimensions, positive energy; tiredness; negative activation and relaxation. Finally, author hopes that this study will give an empirical contribution so that FDMS is able to use in Indonesian context.
PENGUJIAN BLACK BOX TESTING PADA APLIKASI ACTION & STRATEGY BERBASIS ANDROID DENGAN TEKNOLOGI PHONEGAP Iqbal Fahrozi; Anzal Fadly Hadi Pratama; Yusri Nuraeni; Rendi Pratama Juniar
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 05 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

Android technology today has developed into the daily needs of the public and workers. Therefore, it is necessary to build an Android-based action & strategy application as a knowledge sharing media for Brimob members to improve the quality of each personnel. However, to get optimal results, it is important to perform a thorough test on the application system interface by using black box testing with the aim of knowing whether the functions in the application have run according to their objectives and of evaluating the application suitability for the user's needs. The test is carried out in two stages. The first test is performedon the functions of the android application simultaneously conducted by a number of users. The secondtest is carried out on the administration web functionsconducted by a user. The results of the two tests show no system error. The method used to conduct the tests for this research is a quantitative method.