Wahju Tri Widadijo
Sekolah Tinggi Seni Rupa dan Desain Visi Indonesia

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Analisis Desain Gerak dalam Media Motion Graphic Pencegahan Covid 19 oleh Kementerian Kesehatan RI Wahju Tri Widadijo
AKSA: Jurnal Desain Komunikasi Visual Vol. 4 No. 2 (2021): AKSA: Jurnal Desain Komunikasi Visual
Publisher : LP2M Sekolah Tinggi Seni Rupa dan Desain Visi Indonesia (STSRD VISI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37505/aksa.v4i2.60

Abstract

This study reviews the analysis of motion design on motion graphics media. The analysis was carried out on several motion graphic videos about the prevention of Covid 19 by the Indonesian Ministry of Health which were broadcast through the Youtube channel (https://www.youtube.com/c/KementerianKesehatanRI/videos). The analysis process was using a qualitative descriptive method. The fundamental animation motion design principles as developed by Frank Thomas and Ollie Johnston (1981) were used as references to identify, observe, and describe existing motion designs. The fundamental principles are limited to the Squash and Stretch principle, the Anticipation principle, the Follow Through and Overlapping Action principle, the Slow In and Slow Out principle, and the Timing principle. This research is based on the initial assumption, that the more natural the motion design used in motion graphic media, the more attractive and pleasing motion will appear.
PERSEPSI RUANG TRI MATRA DALAM ANIMASI 2D Wahju Tri Widadijo
AKSA: Jurnal Desain Komunikasi Visual Vol. 6 No. 2 (2023): AKSA : Jurnal Desain Komunikasi Visual
Publisher : LP2M Sekolah Tinggi Seni Rupa dan Desain Visi Indonesia (STSRD VISI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37505/aksa.v6i2.89

Abstract

Visual perception is a very important aspect in animation because it will make it easier for viewers to identify and interpret visualizations and messages of each scene. One form of visual perception in animation that is interesting to study is spatial perception. For this reason, this study will be limited to the spatial perception aspect in 2D animation. The perception of space is essentially a three dimensional concept, because a real space is made up of three dimensions, namely the length or width of the space, the height of the space, and the depth of the space. While animation, especially 2D video animation, is only presented in two dimensions, namely the length or width of the video screen and the height of the video screen. This study aims to try to identify and inventory and also describe what visualization techniques can be applied to present the perception of the three dimensional space in animation. This study uses a descriptive research method, namely by describing a variety of visualization techniques that are able to produce the appearance of spatial perceptions in the animated display of the research sample. In general there are 6 visualization techniques which include overlapping, changing size and placement, linear perspective, relative hue and value, and atmospheric perspective, and also changing speed and time. In fact, in animation, almost none of the above techniques stand alone but are always in sync with other techniques simultaneously, which supports and reinforces the emergence of spatial perception.