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Journal : Darma Abdi Karya: Jurnal Pengabdian Kepada Masyarakat

Pemanfaatan Media Pembelajaran Game Edukasi Untuk Siswa SMP Berbasis Construct Syamsul Bahri; Dwi Marisa Midyanti; Uray Ristian; Kartika Sari
Darma Abdi Karya Vol. 3 No. 2 (2024): Darma Abdi Karya: Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM POLITEKNIK LP3I

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38204/darmaabdikarya.v3i2.2092

Abstract

Educational game learning media has an important role in increasing the effectiveness and efficiency of the learning process, especially for children. Currently, learning methods for children are quite effective, but some children are starting to feel bored with methods that only rely on reading and memorizing. To overcome this feeling of boredom, learning media in the form of educational games can be a good solution, considering that information and communication technology have developed rapidly and children are used to using gadgets and computers in everyday life. This construct-based educational game application can make the learning process more effective because it displays visualizations of the lessons being taught so that learning becomes more fun and has an attractive appearance. In the context of education in Indonesia, the use of educational game learning media also receives support from the government through the implementation of the 2013 Curriculum. This curriculum emphasizes competency-based learning and integrating technology in the learning process. Thus, Construct-based educational games can be an effective means to support the implementation of the 2013 Curriculum as a whole. Educational game learning media has a strong background in increasing the effectiveness and efficiency of the learning process, as well as making it more interesting and fun for children.