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Virtual Reality Film Development: Trimalda Nur Fitriati; Dea Wemona Rahma; Reza Ramadani Firman; Aisyah Cahyani
Journal of Informatics and Communication Technology (JICT) Vol 5 No 1
Publisher : PPM Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52661/j_ict.v5i1.160

Abstract

The film industry is growing rapidly. Nowadays, there are movies with 360 video format or also called virtual reality movies. This type of film provides a new experience for the audience, because it can provide a sense of immersion. Immersion is the emotional feeling of being “in” in an experience. An immersive experience makes the audience feel as if they are involved in the story or image that is being displayed [1]. It's no longer just watching it. Unfortunately immersion in VR films also has a weakness, which can cause the audience to lose focus on the storyline [1]. Using VR media for too long can cause health problems [2]. Therefore, this study aims to determine the immersive experience, duration, and cinematographic aspects that are effectively applied to VR films. The point is that the story shown can be conveyed properly to the audience, and the audience feels comfortable. The method used in this research is a qualitative method with a literature study approach. There are 8 articles used as reference in this study. The findings from this study are that the immersion of VR films can be increased by using the right media, namely HMD. 20 minutes is the maximum duration for viewers to enjoy VR films without worrying about health risks. The focus of the audience can be directed by cinematographic aspects such as composition, light, point of view and continuity.
Virtual Reality Film Development: Immersive, Cinematographic, and Duration Trimalda Nur Fitriati; Dea Wemona Rahma; Reza Ramadani Firman; Aisyah Cahyani
Journal of Informatics and Communication Technology (JICT) Vol. 5 No. 1
Publisher : PPM Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52661/j_ict.v5i1.160

Abstract

The film industry is growing rapidly. Nowadays, there are movies with 360 video format or also called virtual reality movies. This type of film provides a new experience for the audience because it can provide a sense of immersion. Immersion is the emotional feeling of being “in” in an experience. An immersive experience makes the audience feel as if they are involved in the story or image that is being displayed. It's no longer just watching it. Unfortunately, immersion in VR films also has a weakness, which can cause the audience to lose focus on the storyline. Using VR media for too long can cause health problems. Therefore, this study aims to determine the immersive experience, duration, and cinematographic aspects that are effectively applied to VR films. The point is that the story shown can be conveyed properly to the audience, and the audience feels comfortable. The method used in this research is a qualitative method with a literature study approach. There are 8 articles used as references in this study. The findings from this study are that the immersion of VR films can be increased by using the right media, namely HMD. 20 minutes is the maximum duration for viewers to enjoy VR films without worrying about health risks. The focus of the audience can be directed by cinematographic aspects such as composition, light, point of view, and continuity
"AKU" KARYA CHAIRIL ANWAR: MENGUNGKAP KRITIK SOSIAL MELALUI PENDEKATAN SEMIOTIK JH. Fahrizal Nur Rizky; Aisyah Cahyani; Mohammad Regan Dwi Yulianto; Moh. Fikri Zulfikar
Jurnal Bastra (Bahasa dan Sastra) Vol. 9 No. 4 (2024): JURNAL BASTRA EDISI OKTOBER 2024
Publisher : Program Studi Pendidikan Bahasa dan Sastra Indonesia, FKIP, Universitas Halu Oleo Kampus Bumi Tridharma Andounohu Kendari, Provinsi Sulawesi Tenggara – Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/bastra.v9i4.636

Abstract

This research aims to reveal social criticism in the poem “Aku” by Chairil Anwar through a semiotic approach. The scope of the research includes analysis of the meaning of signs in poetry as a representation of social criticism. The research method used is descriptive qualitative, with data collection techniques through repeated reading and recording important quotes from poetry. Data were analyzed using semiotic theory to capture hidden meanings in the text. The research results show that the poem “Aku” contains five main aspects of social criticism: (1) rejection of social status through the metaphor of a “bitch”, (2) dissatisfaction with social conventions that shackle individual freedom, (3) feelings of alienation and outcast that reflect dehumanizing treatment by society, (4) the spirit of resistance to oppression, and (5) apathy as a defense mechanism against suffering. An interesting finding from this research is how Chairil Anwar uses dark imagery and sharp language to convey a message of resistance and dissatisfaction with social norms that limit individual freedom. Through the poem “Aku”, Chairil Anwar not only created a moving literary work, but also voiced strong social criticism of the injustice and suffering experienced by society during his time. This poem invites readers to reflect on social conditions and the importance of change in order to achieve justice and individual freedom.