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DEVELOPMENT OF VIBERNIPA LEARNING MEDIA IN PANCASILA VALUE MATERIALS Mifta Jannah; Ida Putri Rarasati; Muhammad Iqbal Baihaqi
JOSAR (Journal of Students Academic Research) Vol 2 No 2: September 2017
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v2i2.812

Abstract

This research is in the background by the low activity of students. The purpose ofthis research is to improve activities and by developing Pancasila values using video.This research uses Research and Development (R & D). Desaign and Developmentmethods are also defined as a research method used to produce certain products,and test the effectiveness of the product. Data collection techniques by observingstudents' interest in learning. The data collection tool is by means of a video conceptobservation guide. The collected data is then analyzed by analysis of research anddevelopment.The results of the research are shown on the material aspects and 4.2 on themedia aspects 4.4 On aspects of the language 4.0 according to the module eligibilitycriteria that the module is appropriate to use. The validation results indicated that themodule was able to influence students' learning interest as much as 4.2. This issupported by student observation sheets that show interest in the use of the moduleas many as 6 students feel interested and helped in carrying out learning. It is hopedthat this study will contribute towards development and progress to support theachievement of the FKIP UNISBA vision and mission.
Results of the Response of State Defense and Scout Activities (Vocational High School Studies and the Equivalent in Blitar Raya) Muhammad Iqbal Baihaqi; Ida Putri Rarasati
JOSAR (Journal of Students Academic Research) Vol 6 No 1: March 2021
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v6i1.1432

Abstract

In reality in everyday life, students today are students who are more skilled in operating information technology. Apart from being supported by their expertise, the existing facilities are also very influential. Therefore, many abuses have resulted in negative influences such as drug use, indifference, and even insecurity about themselves and their country. This incident cannot be ignored, young people are the next generation of the nation who should protect and defend the unitary Republic of Indonesia. Therefore, the government should form a curriculum that implements character education and State defense with the aim of fostering a love for the nation itself. The results of this study are in the form of national defense and scouting education which is expected to increase awareness of love for the country and the nation as well as character education for students, especially high school students and the equivalent. Based on the results of the study, it can be seen that the holding of scouting activities at high school level has a good influence on student personality. This can be seen from the abilities and skills of students in thinking and being able to apply good behavior in everyday life.
WEB-BASED INTERACTIVE EDOM TO IMPROVE THE PERFORMANCE OF UNISBA BLITAR FKIP LECTURERS Moch Yusuf Zen; Muhammad Iqbal Baihaqi
JOSAR (Journal of Students Academic Research) Vol 6 No 1: March 2021
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v6i1.1447

Abstract

This research aims to improve the lecturers' performance of FKIP UNISBA Blitar through the development of Web-Based Interactive EDOM. This is a transformation from the EDOM based paper that has been applied so far, which is considered biased and not appropriate to be applied with the times. The difference between this Interactive EDOM and online EDOM in general is that there is a discussion forum on the account of each lecturer. So lecturers and students can communicate with each other regarding the evaluation of teaching and learning that has been taken in one semester to improve the quality of teaching and learning in the following semester. The method used in this research is Research and Development (research development) with stages; (1) needs analysis and needs assessment, (2) developing media, (3) expert validation, (4) first revision, (5) try-out, (6) second revision, and (7) final product. Involving 2 experts (experts), namely experts in the field of Information Technology by 80% stated valid and 77% valid experts in the field of educational evaluation. The product produced from this study is the Web- based Interactive EDOM using the Edmodo application with the following description: Interactive EDOM consists of multiple choices and The entries between one student and another student are Lecturers in the intended account are encouraged to interact, respond, clarify, fix related EDOM. Each lecturer at FKIP UNISBA Blitar has 1 account in the Interactive EDOM Each student entry will be directly entered into the intended lecturer There is an absence of Interactive EDOM for students whose names are kept The lecturer account will only be visited by students who meet face to face in that semester.
DEVELOPMENT OF SODA API LEARNING MEDIA BY APPLYING JIGMENT LEARNING METHODS FOR CITIZEN STUDENTS EARNING Binti Mahmudah; Ida Putri Rarasati; Muhammad Iqbal Baihaqi
JOSAR (Journal of Students Academic Research) Vol 7 No 1: March 2022
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v8i1.2119

Abstract

In every learning carried out in an educational institution, the best thing is always done to improve the results of the learning. In this case learning can be assisted by learning media. The learning media can increase students' absorption in receiving each subject matter. For its use, the media used is SODA API media. This SODA API media has characteristics that can improve teamwork. Referring to the application of this learning media, it is applied to SMAN 4 Blitar. It is hoped that the results of its implementation can be; (1) developing the effectiveness and efficiency of learning, (2) developing students' enthusiasm for learning, (3) developing students' interest and motivation in learning, (4) developing students interact directly with reality, (5) overcoming the diverse learning modalities of students, (6) streamline the communication process in learning, (7) improve the quality of learning. This learning media will be optimized for the JIGMEN learning method which will certainly help students absorb the material presented.