Maria Ulfa Yudha Julistiana
Universitas Islam Balitar

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MEDIA DEVELOPMENT OF COMIC WORKSHOP FOR MATHEMATICS LEARNING STUDENTS FOR CLASS V SD Rizka Nanda Prasetyo; Ervika Dewi; Maria Ulfa Yudha Julistiana
JOSAR (Journal of Students Academic Research) Vol 6 No 2: June 2021
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v6i2.1956

Abstract

The research development was carried out in order to overcome the problems of students who felt difficulties in Mathematics in grade V SD. The development of this research is so that students are enthusiastic about learning mathematics and change the mindset of elementary school students that learning mathematics is not difficult and even tends to be fun. This research was conducted by Research and Development. The initial process of making pictorial story material and comic illustrations was then validated by a team of media experts, linguists and material experts. Continue to be tested in small groups in order to see the level of readability and student response to a learning medium for students and teachers, so that it can be concluded that the comic strip media for learning mathematics can be used as a medium for learning mathematics in grade V SD. The results of the research on Mathematics Learning Comic LKS for grade V SD have been developed according to the stages according to Sugiyono which are limited to seven stages. At the validation stage, it shows that the results of the material expert validation obtained a percentage score of 80.6%, including the feasible criteria. The results of the linguist validation obtained a percentage score of 83.3%, including the feasible criteria. The results of the media expert validation obtained a percentage score of 82%, including the feasible criteria. In the readability test, students towards the media got a score of 85.6% and in the response test students got a score of 91%, so it can be concluded that the media is very feasible.
Development of Smart Games Themes The Beauty of Diversity in My Country for Grade IV SD/MI students Eleonora Ragil Feri Setyari; Dwi Kameluh Agustina; Maria Ulfa Yudha Julistiana
JOSAR (Journal of Students Academic Research) Vol 7 No 1: March 2022
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v8i1.2121

Abstract

Based on the results of observations at UPT SDN Sumberdiren 02, it is known that thelearning media used so far are still less varied, so creative and interesting media areneeded. At that school the Smart Game Media had never been used. The purpose ofthis study is to explain the development of Smart Games for SD/MI students. Theresearch design used is Research and Development (R&D). The development modelused is the Borg and Gall model proposed by Sugiyono which is limited to the seventhstage, namely product revision. The results showed that the assessments of mediaexperts, linguists and material experts were respectively 85.5%, 87% and 80%.Student response 89%. Students' reading interest increased by 99%, from the averageresult of 2.63 to 5.27. The results of this study have reached the criteria set out inprevious studies, namely 9.3%. 87% student interest in reading questionnaire. So it isknown that Smart Games can increase the learning interest of SD/MI student