Fitria Dwi Prasetyaningtyas, Fitria
PGSD FIP UNNES Semarang

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Card Match Circle Learning Media to Improve Science and Social Learning Outcomes Widalaksita, Katrien; Dwi Prasetyaningtyas, Fitria
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 8 No. 3 (2024): October
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v8i3.78923

Abstract

Teachers have not included learning media in science learning, so students have difficulty learning. Based on this, this research aims to develop Card Match Circle Learning Media. This type of research is Research and Development (R&D) using ADDIE. This research used a small group of 6 subjects from fifth-grade elementary school students. The research subjects were 1 learning media expert and 1 learning materials expert.   The large group test participants for this research were 25 class V students. The methods used to collect data were interviews, observation, documentation and tests. The data collection instruments are in the form of questionnaires and test questions. The techniques used to analyze data are qualitative descriptive analysis, quantitative and inferential statistics. The research results, namely the feasibility test results, were obtained by 93.3% of media experts, and 92% of material experts who met the criteria were ready to be implemented. The t-test results show a fairly large difference in learning gains between the pretest and posttest scores of students in the small and large groups. The results of the N-gain test show that the increase in student learning outcomes is at medium criteria. It was concluded that the circle card match learning media on the diversity of Indonesian flora and fauna in class V was declared suitable for use and effective in improving the learning outcomes of science and science students in class V of elementary school. The research implication is that the media developed helps make it easier for students to learn.
Snakes and Ladders Media to Improve Learning Outcomes in Pancasila Education for Fourth Grade Elementary School Students Puji Rahayu, Vefta; Dwi Prasetyaningtyas, Fitria
Jurnal Pendidikan Indonesia Vol 14 No 1 (2025): March
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpiundiksha.v14i1.81968

Abstract

Implementing learning is still not optimal when using learning media, so student learning outcomes still need to be higher. This research aims to develop snakes and Ladders learning media to improve learning outcomes in attitude and behavior material that reflects the practice of Pancasila in the social life of class IV students. This type of research is development research with the ADDIE model. The subjects of this research are learning materials experts and learning media experts. The test subjects were teachers and class IV elementary school students, totaling 27 students. The methods used to collect data are interviews, observation, questionnaires, documentation, and tests. Data collection instruments are question sheets, interview guidelines, observation sheets, questionnaire sheets, documentation, and test questions. Data analysis techniques include quantitative, qualitative, and inferential statistics. The research results were validation results from media experts, namely 94%, and material experts, 84%, so learning media received very decent qualifications. The results of the t-test in the small group and large group showed a significant difference in pretest and post-test scores. The results of the N-gain test show that student learning outcomes have increased after carrying out learning assisted by the Snakes and Ladders game media. It was concluded that the Snakes and Ladders learning media could improve the learning outcomes of elementary school students.
The Development of "PUZDA" (Region Puzzle) Learning Media on Student Learning Outcomes in the "My Region, My Pride" Subject in Fifth Grade at Karangmojo Public Elementary School Azizah, Wafiyatul; Dwi Prasetyaningtyas, Fitria
Jurnal Pendidikan : Riset dan Konseptual Vol 10 No 3 (2026): Volume 10, Nomor 3, Juli 2026
Publisher : Lembaga Penelitian dan Pengabdian Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/riset_konseptual.v10i3.1525

Abstract

Rendahnya hasil belajar siswa pada materi “Daerahku Kebanggaanku” menunjukkan perlunya media pembelajaran yang lebih menarik dan mudah dipahami. Penelitian ini bertujuan untuk mengembangkan media Puzzle Daerah (PUZDA) serta mengetahui tingkat kelayakan dan keefektifannya dalam pembelajaran disekolah dasar. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap analisis, perancangan, pengembangan, implementasi, dan evaluasi. Subjek penelitian adalah 22 siswa kelas V SD Negeri Karangmojo. Teknik pengumpulan data dilakukan melalui observasi, angket, dan tes, kemudian dianalisis secara deskriptif kuantitatif. Hasil validasi menunjukkan bahwa media PUZDA memperoleh tingkat kelayakan sebesar 90% dari ahli materi dan 93% dari ahli media dengan kategori sangat layak. Pada uji coba skala kecil, rata-rata pretest sebesar 44 dan posttest sebesar 84 dengan N-Gain 0,719 (kategori tinggi). Pada skala besar, rata-rata pretest sebesar 47 dan posttest sebesar 86 dengan N-Gain 0,726 (kategori tinggi). Dengan demikian, media PUZDA dinyatakan layak dan efektif digunakan dalam pembelajaran.