Erlina Sukmawati
SMK Gotong Royong Semin

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Media Game Sebagai Stimulus Otak Tercepat untuk Meningkatkan Daya Tangkap Belajar Anak Erlina Sukmawati; Rahmat Mulyono
Risalah, Jurnal Pendidikan dan Studi Islam Vol. 9 No. 2 (2023)
Publisher : Fakultas Agama Islam Universitas Wiralodra Indramayu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/jurnal_risalah.v9i2.508

Abstract

Tujuan penelitian ini adalah untuk mengetahui bagaimana pengaruh media pembelajaran berbasis simulasi dan permainan terhadap pemahaman belajar siswa pada pembelajaran Kimia Asam Basa di SMA Gotong Royong Semin Gunungkidul. Penelitian dilakukan dengan siswa kelas X semester 2 SMA Gotong Royong Semin yaitu kelas XA (media pembelajaran berbasis simulasi) sebagai kelas kontrol dan kelas XB (media pembelajaran berbasis permainan) sebagai kelas eksperimen dengan jumlah siswa per kelas 40 siswa. . Metode penelitian yang digunakan adalah eksperimen semu. Teknik pengambilan sampel dalam penelitian ini menggunakan purposive sampling. Uji validitas butir soal berdasarkan penilaian ahli (judgment expert) dan uji reliabilitas menggunakan Cronbach's Alpha. Teknik analisis data untuk pengujian hasil penelitian menggunakan uji normalitas, uji homogenitas, uji t dan uji Mann-Whitney dengan pengolahan data menggunakan program SPSS 17.0. Hasil penelitian menunjukkan bahwa media pembelajaran berbasis game lebih baik sebagai media dalam menyampaikan materi pembelajaran pada mata pelajaran kimia untuk pemahaman belajar siswa dibandingkan dengan media pembelajaran berbasis simulasi. Pada analisis deskriptif data posttest dapat disimpulkan bahwa media game lebih baik sebagai media dalam menyampaikan materi pembelajaran pada mata pelajaran kimia untuk pemahaman belajar siswa dibandingkan dengan media pembelajaran simulasi.
Game Media as the Fastest Brain Stimulus to Increase Children's Learning Capability Erlina Sukmawati; Rahmat Mulyono
Risalah, Jurnal Pendidikan dan Studi Islam Vol. 9 No. 3 (2023)
Publisher : Fakultas Agama Islam Universitas Wiralodra Indramayu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/jurnal_risalah.v9i3.560

Abstract

With the development of technology, education is required to be more advanced and modern to be able to keep pace with rapid technological developments. To be able to advance teacher education, they must begin to be open with more modern learning media, one of the learning media that needs to be developed is interactive multimedia based. The problem now is that teachers are not yet open to interactive multimedia-based learning media. The purpose of this study was to understand how simulation and game-based learning media affect students' learning comprehension in "Acid-Base" Chemistry learning at SMA Gotong Royong Semin Gunungkidul. The research was conducted with class X students in semester 2 of SMA Gotong Royong Semin, namely class XA (simulation-based learning media) as the control class and class XB (game-based learning media) as an experimental class with 40 students per class. The research method used is quasi-experimental. The chosen design is nonequivalent control group design. The sampling technique in this study used purposive sampling. Test the validity of the items based on the judgment of experts (judgment expert) and reliability test using Cronbach's Alpha. Data analysis techniques for testing research results used the normality test, homogeneity test, t test and Mann-Whitney test with data processing using the SPSS 17.0 program. The results of the study show that game-based learning media is better as a medium in conveying learning material in chemistry subjects for students' learning comprehension than simulation-based learning media. This is shown by the posttest hypothesis test. The results of the posttest hypothesis test with Mann-Whitney, the significance value is 0.00 <0.05, so Ho is rejected and Ha is accepted, which means that simulation-based learning media is different from game-based learning media as a medium in conveying learning material in chemistry subjects to student learning comprehension. In the descriptive analysis of the posttest data, it can be concluded that game media is better as a medium in conveying learning material in chemistry subjects for students' learning comprehension than simulation learning media.