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PENGEMBANGAN MEDIA AUDIO VISUAL UNTUK MENINGKATKAN HASIL BELAJAR IPS PADA MATERI IPS KELAS V SEKOLAH DASAR Didin Tahajudin; Maulina Rahayu; Fauzi Fadliansyah
SEHRAN (Jurnal Pendidikan Sejarah dan Kewarganegaraan) Vol 2 No 2 (2023): September
Publisher : Amal Insani Foundation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56721/shr.v2i2.229

Abstract

This study aims to produce a learning product in the form of kinemaster-based audio-visual media as teaching material for fifth grade students in social studies on the subject of struggle against invaders to improve student learning outcomes. The method used is the development research (R&D) method, up to the testing stage of the effectiveness of the products that have been developed. To determine the feasibility of material and media, validity tests have been carried out by material and media experts. The results of product validity by two experts obtained very feasible category. Material experts obtained a value of 88.6% and media experts obtained a value of 87.5%. To find out the effectiveness of the media on subject matter, a field trial was carried out at SD Negeri Montor 1. The results of the field trial for student responses to the media obtained 95.6% in the very feasible category and student learning outcomes obtained an average score of 83.3%, the test results of the teacher's response to the media obtained 89.2%. Based on the results of the analysis of two experts and trials on students and teachers, the audio-visual media meets the criteria to be used as a learning medium for Social Sciences (IPS).
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS POWERPOINT DALAM MENINGKATKAN KEMAMPUAN BERBICARA ANAK USIA 5-6 TAHUN DI TKIT KHALIFAH Maulina Rahayu; Amat Hidayat
Jurnal Anak Bangsa Vol. 2 No. 1 (2023): Jurnal Anak Bangsa
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jas.v2i1.25

Abstract

Learning in early childhood requires innovative learning media to optimize its development, especially in the language aspect. The use of media in learning is considered effective and can create a pleasant learning atmosphere so as to increase children's interest in learning. This study aims to develop interactive learning multimedia, determine the feasibility, effectiveness, and responses of students to interactive learning multimedia. This type of research is the development research (R&D) of the ADDIE reference model. Methods of data collection using observation, questionnaires, and documentation. Data were obtained from media experts, material experts, field practitioners and students. The instruments used are questionnaires and observation sheets. The data analysis technique used is qualitative and quantitative analysis. Research results: The validity test according to media experts, material experts and field practitioners obtained an average score of 87.4% with very good qualifications. The effectiveness of the control and experimental class post-test scores with sig 0.000 <0.05, there is a difference between the control and experimental class post-test results and the student response of 85.1% with very good qualifications. Based on the results of the research that the development of interactive learning multimedia is very feasible to use in the language aspect, especially the speaking ability of early childhood. The implication of this research is that this interactive learning multimedia product can be a solution to existing problems, which can be used in learning to stimulate the speaking ability of children aged 5-6 years and can make learning more varied.
UPAYA PEMBENTUKAN KETERAMPILAN SAINS PADA ANAK USIA DINI BERBASIS SAINTIFIK Maulina Rahayu
Jurnal Anak Bangsa Vol. 3 No. 1 (2024): Jurnal Anak Bangsa
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jas.v3i1.57

Abstract

Science training in early childhood education has attracted the attention of many researchers. Although the new early childhood curriculum in Indonesia does not include specific curriculum objectives for science lessons, science is integrated into the curriculum through a “scientific approach”. There are not many articles on this topic in the media. Some articles mention the importance of this approach, while others try to find the best model to implement this approach. However, only a few articles discuss the application of this approach in depth. Therefore, this research article discusses the results of a scientific approach in three PAUD schools. This research use desciptive qualitative approach. The research results show that the use of time, the number of questions given and the teacher's questions are three important factors that influence the quality of implementing the scientific approach
Analisis Kemampuan Membaca Dengan Menggunakan Media Cerita Bergambar Kelas IV di SD Negeri 2 Bumi Nabung Utara Muhamad Azhari; Sastra Wijaya; Maulina Rahayu
QISTINA: Jurnal Multidisiplin Indonesia Vol. 4 No. 2 (2025): December 2025
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/qistina.v4i2.7071

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kemampuan membaca siswa sekolah dasar, khususnya kelas IV di SD Negeri 2 Bumi Nabung Utara. Pembelajaran konvensional yang kurang menarik serta minimnya media inovatif menyebabkan rendahnya minat baca dan pemahaman siswa. Penelitian ini bertujuan menganalisis efektivitas media cerita bergambar dalam meningkatkan kemampuan membaca, baik literal maupun inferensial. Media ini dipilih karena memadukan teks dan visual. Penelitian menggunakan metode deskriptif kualitatif dengan teknik observasi, wawancara, dan dokumentasi. Subjek penelitian adalah 20 siswa kelas IV dan guru kelas IV SD Negeri 2 Bumi Nabung Utara pada tahun ajaran 2024/2025. Hasil penelitian menunjukkan media cerita bergambar mampu meningkatkan keterampilan membaca siswa, meliputi kelancaran, pemahaman isi, kemampuan menjawab pertanyaan literal dan inferensial, serta keterampilan menceritakan kembali isi bacaan. Sebanyak 20% siswa yang sebelumnya belum mencapai Kriteria Ketuntasan Minimal (KKM) mengalami peningkatan signifikan setelah penerapan media ini. Keberhasilan didukung oleh ketersediaan media visual, peran guru sebagai fasilitator, dan lingkungan belajar kondusif. Simpulan menegaskan bahwa media cerita bergambar efektif mengatasi kesenjangan kemampuan membaca, meningkatkan minat baca, serta mendorong partisipasi aktif siswa. Penelitian ini memberi kontribusi praktis bagi guru dalam merancang strategi pembelajaran kreatif dan menjadi acuan sekolah mengembangkan program literasi inovatif.
Dampak Penggunaan Media Sosial Terhadap Kreativitas Belajar Siswa pada Pembelajaran Seni Budaya Kelas IV SDN 6 Kota Serang Aldriansyah Aldriansyah; Sastra Wijaya; Maulina Rahayu
QISTINA: Jurnal Multidisiplin Indonesia Vol. 4 No. 2 (2025): December 2025
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/qistina.v4i2.7110

Abstract

Penelitian ini bertujuan untuk mengetahui dampak penggunaan media sosial terhadap kreativitas belajar siswa pada pembelajaran Seni Budaya kelas IV SDN 6 Kota Serang. Kreativitas yang dimaksud mencakup kemampuan siswa dalam menghasilkan karya seni orisinal yang mencerminkan ide, inovasi, dan ekspresi pribadi. Metode penelitian yang digunakan adalah kualitatif dengan teknik pengumpulan data melalui observasi, wawancara, angket terbuka, dan dokumentasi. Hasil penelitian menunjukkan bahwa media sosial, khususnya YouTube, berperan sebagai sumber inspirasi yang mendorong siswa menemukan ide baru, memperoleh referensi bentuk karya, dan memotivasi mereka untuk mencoba berbagai teknik seni. Siswa menjadi lebih aktif, antusias, serta berani bereksperimen dalam menghasilkan karya seni yang lebih variatif. Media sosial juga berfungsi sebagai sarana kolaborasi, di mana siswa saling berdiskusi dan bertukar gagasan. Namun, penelitian ini juga menemukan adanya dampak negatif, yaitu kecenderungan siswa lebih sering menggunakan media sosial untuk hiburan, menurunnya fokus belajar, serta munculnya karya seni yang kurang orisinal karena hanya meniru konten yang ada. Oleh karena itu, diperlukan peran guru dan orang tua dalam memberikan bimbingan serta pengawasan agar pemanfaatan media sosial tetap mengarah pada peningkatan kreativitas belajar siswa.
Implementasi Penggunaan Model Pembelajaran Discovery Learning pada Siswa Dalam Pembelajaran IPAS Kelas IV SDN Padek 1 Tsani Karman Billah; Sastra Wijaya; Maulina Rahayu
QISTINA: Jurnal Multidisiplin Indonesia Vol. 4 No. 2 (2025): December 2025
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/qistina.v4i2.7148

Abstract

Penelitian ini bertujuan untuk menganalisis implementasi model pembelajaran Discovery Learning dalam meningkatkan hasil belajar siswa pada mata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) kelas IV di SDN Padek 1. Penelitian menggunakan pendekatan kualitatif deskriptif dengan teknik pengumpulan data melalui observasi, wawancara mendalam, dan dokumentasi. Hasil penelitian menunjukkan bahwa penerapan Discovery Learning efektif dalam meningkatkan keterlibatan siswa, ditandai dengan keaktifan dalam eksplorasi, diskusi, serta pemecahan masalah. Proses pembelajaran tidak hanya meningkatkan pemahaman konsep, tetapi juga mengembangkan keterampilan berpikir kritis, kreativitas, dan rasa percaya diri siswa. Selain itu, suasana belajar yang interaktif dan kolaboratif turut mendorong terjalinnya komunikasi dan kerjasama antar siswa. Temuan ini menegaskan pentingnya penerapan strategi pembelajaran inovatif untuk meningkatkan kualitas pendidikan dasar, sekaligus mempersiapkan siswa menjadi pembelajar aktif, kritis, dan mandiri.
Development of Teaching Materials for Writing Narrative Texts Based on Local Wisdom for Primary School Students Avi Valentri; Maulina Rahayu; Elsa Ariestika
International Research-Based Education Journal Vol 6, No 2 (2024)
Publisher : Faculty of Education Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um043v6i2p137-144

Abstract

The aim of this research is to obtain innovation in teaching materials for writing local wisdom-based narrative texts for elementary school students. The research method used is development (R&D) with the model used is ADDIE. The ADDIE model has five stages, namely analysis, design, development, implementation, and evaluation. The sample used for the trial was SD Negeri 02 Serang City, consisting of 85 students with the sampling technique used, namely purposive sampling. The data collection instrument consists of a validation sheet for material experts, practitioner experts, media experts and a feasibility test questionnaire for elementary school students. The research results show that the development of teaching materials for writing narrative texts based on local wisdom for elementary school students can be used in learning to write narrative texts with very valid criteria and is suitable for use after being tested with research samples. This can be seen from the average of three validator experts, namely language validators with an average percentage of 83.33%, material validators 89.33%, and media validators 88.33%. Based on data collection from the three experts, an average percentage of 86.97% was obtained with a very valid interval and suitable for use.