Widiarini Widiarini
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DEVELOPMENT OF SUPPLEMENTARY BOOK “SPEAKING ONE” TO TEACH ENGLISH SPEAKING IN EXTRACURRICULAR GROUPS AT THE SENIOR HIGH SCHOOL OF RAUDLATUL ULUM GONDANGLEGI Zainab Agustin; Widiarini Widiarini; Tyas Alhim Mubarok
Journey: Journal of English Language and Pedagogy Vol. 6 No. 2 (2023): Journey: Journal of English Language and Pedagogy
Publisher : UIBU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/journey.v6i2.673

Abstract

This study aims to develop a Speaking One supplement book to complement student learning in the Extracurricular Group at the Senior High School of Raudlatul Ulum Gondanglegi. and determine the feasibility of teaching materials in the form of the Speaking One Supplementary book. The English Featured Program at Raudlatul Ulum Gondanglegi High School is a subject that all students must follow. However, in reality, several deficiencies were found in teaching speaking English: (1) the teacher's teaching methods were less varied (2) the books used for learning activities were still global in nature, and (3) learning to speak seemed monotonous. and bored. Research and Development (R&D), or research used to make certain goods and evaluate their feasibility. This research and development uses the ADDIE research model developed by Dick and Carry (1996). book validation results from media experts by 90% and from learning experts by 82.5. %. while the results of product trials conducted in two meetings amounted to 74.0625% The research and development results show that there is a significant effect of using the speaking supplement one book on student learning in English. In conclusion, the supplement book is an effective learning medium to complement student learning material in learning English speaking.
DEVELOPMENT OF ENGLISH BIG BOOK TO TEACH VOCABULARY FOR EIGHTH-GRADE STUDENTS Nur Hidayah1) , Tyas Alhim Mubarak 2) , Widiarin Nur Hidayah Nur Hidayah; Tyas Alhim Mubarok; Widiarini Widiarini
Journey: Journal of English Language and Pedagogy Vol. 6 No. 2 (2023): Journey: Journal of English Language and Pedagogy
Publisher : UIBU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/journey.v6i2.675

Abstract

The purpose of this study is to develop learning media in the form of recount text big books and to determine the feasibility of the media. This research was conducted on class VIII students of SMP Islam Mamba'ul Jadidi. The research method used is Research and Development (RandD) which uses the ADDIE model. The steps are (1) needs analysis, (2) product development, (3) product design, (4) product implementation, and (4) product evaluation. Validation by experts is used to determine the eligibility of the media. Researchers then do product testing. based on research (1) the media expert validator gets a score of 94% (2) the material expert validator gets a score of 98%. (3) The language validator got a score of 95%. Student vocabulary assessment got a score of 88%. Evaluation of student assessment responses to the media score of 89%. Thus the media is accepted by students. Research and development work produces a ledger that is suitable for use
DEVELOPMENT OF INTERACTIVE MULTIMEDIA ENGLISH TO TEACH SPEAKING STUDENTS GRADE IX SMPN 02 TUREN Lu’luatul Ilmiah; Siti Rofi’ah; Widiarini Widiarini
Journey: Journal of English Language and Pedagogy Vol. 6 No. 2 (2023): Journey: Journal of English Language and Pedagogy
Publisher : UIBU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/journey.v6i2.681

Abstract

The purpose of this study is to teach English speaking, especially in the pronunciation of English words for grade IX students of SMPN 02 Turen. The method used in this study is Research & Development (R & D), which is a research method that focuses on the discovery or creation of new products. The results showed that students' lack of interest in the learning process was caused by a boring and uninteresting approach to teacher learning. Researchers use Interactive Multimedia to improve the teaching and learning process in the classroom because it is considered suitable and in accordance with existing problems. The product produced in this study is in the form of PPT videos that divide media quality into components of content, media, and interactivity
DEVELOPING SCRABBLE GAME TO TEACH ENGLISH VOCABULARY FOR ELEMENTARY SCHOOL STUDENTS Inayatul Fuad; Siti Rofi’ah; Widiarini Widiarini
Journey: Journal of English Language and Pedagogy Vol. 6 No. 2 (2023): Journey: Journal of English Language and Pedagogy
Publisher : UIBU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/journey.v6i2.694

Abstract

In 2023, the media in the process of learning English is veryimportant. This is evidenced by a needs analysis with 26 students and teachers of English class V . This paper aims to investigate the needs of students and also find out the results of scrabble games on transportation, professions, weather and seasons. This study used the Borg & Gall Research and Development (R&D) model. It used several steps including Research & Information Gathering, Develop the initial form of the product, Revise the product, Product testing, Final product revision. The research subjects were 26 fifth grade students at SDN Gading Kasri Malang. This study found that scrabble games are valid in language (92%) and media (97%) and suitable for use as complementary media on transportation, profession, weather and season from the satisfaction questionnaire about this product the percentage is around 14% agree and 84% strongly agree. Finally, this scrabble game is suitable for use as a complement to material on transportation, professio