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3D Application Development with Blender and Roblox Integration: A Case Study of the North Sumatera State Museum Malik Fajri, Maulana; Said Iskandar Al Idrus; Yulita Molliq Rangkuti; Kana Saputra S; Debi Yandra Niska
Journal of Artificial Intelligence and Engineering Applications (JAIEA) Vol. 4 No. 2 (2025): February 2025
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59934/jaiea.v4i2.752

Abstract

This research explores the potential of Metaverse and Immersive Space technologies to enhance virtual tourism experiences at the North Sumatra State Museum through the integration of Blender and Roblox Studio. The main focus is on developing complex and interactive metaverse content, as well as implementing an adaptive visit counting system. The methodology involves developing a 3D application using Blender for modeling and Roblox Studio for the virtual environment. Key results include the addition of Virtual Reality (VR) features, expansion of the virtual museum collection, and a continuous evaluation system based on user feedback. In conclusion, the integration of Blender and Roblox Studio proves effective in creating immersive virtual museum experiences, opening new opportunities in utilizing Metaverse technology to increase museum accessibility and offering innovative solutions for preserving and promoting cultural heritage through digital platforms.