Yeni Erita
Universitas Negeri Padang, Padang, Indonesia

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Interactive Multimedia Based on Adobe Flash Software on Thematic Learning for Grade V Elementary School Salwa Annisa Hasri; Yanti Fitria; Yeni Erita
Indonesian Journal Of Educational Research and Review Vol. 6 No. 2: July 2023
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijerr.v6i2.66087

Abstract

Nowadays the teachers have not utilized the use of IT-based media in the learning process, so students feel less motivated in the learning process and make students less understand the material delivered by the teacher. This research aims to develop learning multimedia based on Adobe Flash software that is valid, practical and effective for improve student learning outcomes. The subjects of this study consisted of media experts, material experts, linguists, teachers and fifth grade students at several schools. This type of research is Research and Development (research and development). This research uses the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The data obtained will be analyze using descriptive percentages and qualitative data. Data collection in the study used a scale 5 questionnaire to determine the level of validity, practicality, and student learning motivation as well as to determine student learning outcomes by means of pretest and post-test using objective questions. The results showed that the development of multimedia learning using Adobe Flash software was declared valid for use in class V elementary school. Learning multimedia based on Adobe Flash software is also effective in improving student learning outcomes. This can be seen from the results of the pretest and post-test comparisons. Thus, learning multimedia using Adobe Flash is valid, practical and effective and suitable for use in the learning process in class V of elementary school.
E-book Based on Project Based Learning Assisted by Kvisoft Flipbook Maker Blended Learning in Elementary Schools Desyandri; Feby Kharisna; Risda Amini; Yeni Erita
Jurnal Ilmiah Sekolah Dasar Vol 8 No 1 (2024): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v8i1.68407

Abstract

Blended learning is one innovation that can improve access to learning for large groups of students and their beliefs about how effective the learning environment is. Blended Learning combined with the book will make learning more interesting for students. This research aims to produce valid, practical, and effective using the R&D method and ADDIE models. The validation test was carried out in three stages, the first validation test by expert lecturers and practitioners obtained an average score of 92.75 in the very valid category. Second, in the validation stage, FGD participants obtained an average score of 90 with a very valid category. Third, the small group test validation stage obtained an average value of 89 with a very valid category. The practicality test was carried out in two stages. First, the practicality test of the teacher response questionnaire obtained an average score of 91 in the very practical category. Second, the practicality test of the student response questionnaire obtained an average score of 81 in the very practical category. The effectiveness test was carried out in two stages. First, testing the effectiveness of student activities obtained an average score of 84 in the very active category. The two effectiveness tests of student learning outcomes obtained an average score of 90 in the very effective category. From the researchers' findings, it can be concluded that e-book-based Project Based Learning help Kvisoft Flipbook Maker Blended Learning in elementary schools is very valid, practical, and effective for use in learning in elementary schools.