Rika Arliza, Rika
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Student Preventions in Dealing Earthquake Disasters Arliza, Rika
Sumatra Journal of Disaster, Geography and Geography Education Vol 1 No 2 (2017): Sumatra Journal of Disaster, Geography and Geography Education Volume 1 Number 2
Publisher : Sumatra Journal of Disaster, Geography and Geography Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (616.967 KB) | DOI: 10.24036/sjdgge.v1i2.92

Abstract

This research aims to reveal the knowledge of students about disasters about : pre disaster knowledge, during disaster and post disaster. This research was conducted at Senior High School State 5 Bukittinggi, West Sumatera, Indonesia. The population of this study is all students of SMA N 5 Bukittinggi. The sample was obtained by purposive random technique. Sample number counted 50 students. The research method used is survey. The results showed that 1). disaster knowledge at pre disaster stage 29.3%, 2). Disaster knowledge at during disaster with percentage 50.4%, 3). Disaster knowledge at post disaster stage indicator 50.1%.
Pengembangan Media Pembelajaran Interaktif Berbasis Android Materi Budaya Nasional Dan Interaksi Global Pendidikan Geografi Arliza, Rika; Setiawan, Iwan; Yani, Ahmad
Petik: Jurnal Pendidikan Teknologi Informasi Dan Komunikasi Vol. 5 No. 1 (2019): Volume 5 No 1 Tahun 2019
Publisher : Pendidikan Teknologi Informasi

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Abstract

Abstrak — Penelitian ini merupakan jenis pengembangan produk yang bertujuan untuk mengetahui kelayakan pengembangan produk media pembelajaran interaktif berbasis Android. Metode penelitian yang digunakan adalah desain model pengembangan yang digunakan dalam penelitian ini adalah adaptasi model Luther. Hasil dari penelitian ini adalah: (1) aplikasi media pembelajaran interaktif berbasis Android pada materi budaya nasional dan interaksi global disusun dengan mendapatkan masukan dari validator (2) hasil kelayakan persentase media pembelajaran interaktif berbasis android dengan media ahli yang mendapatkan persentase: Aspek teks 80%, aspek gambar 80%, aspek animasi 80%, aspek video 80%, aspek kemasan 80%, aspek penggunaan 80%. Kata Kunci — pengembangan, media pembelajaran interaktif, berbasis android. Abstract — This research is a type of product development that aims to determine the feasibility of developing interactive learning media products based on Android. The research method used is the design of the development model used in this study is the adaptation of the Luther model. The results of this study are: (1) Android-based interactive learning media applications on national cultural material and global interactions are arranged by getting input from validators (2) the results of the feasibility of percentage of android-based interactive learning media by media experts that get percentages: Text aspect 80 %, 80% image aspect, 80% animation aspect, 80% video aspect, 80% packaging aspect, 80% usage aspect. Keywords — development, interactive learning media, based on android