Darshil Makwana
Master of Science in Mathematics, School of Basic & Applied Sciences Eklavya University

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Optimization of Teak Wood Furniture Production Using Linear Programming Method at Sumenep East Java Indonesia Siti Nurul Afiyah; M. Syaifuddin; Nur Lailatul Aqromi; Darshil Makwana
Numerical: Jurnal Matematika dan Pendidikan Matematika Vol. 6 No. 1 (2022)
Publisher : Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/numerical.v6i1.2325

Abstract

3R Furniture company produces some products i.e. doors, chairs, cabinets, tables and frames. This company has some problems about maximize the production and minimize the cost of production. The 3R furniture company has not managed demand properly because it has not been able to synchronize the company's available resources with fulfilling consumer demand. This study aims to determine the amount of production produced by the "3R" Furniture Company by utilizing available resources and to find out the maximum profit obtained by the "3R" Furniture Company in Sumenep Regency. This research was carried out at the "3R" Furniture Company in Sumenep Regency, especially on Kangean Island. Linear programming is a model of operational research that usually used to solve optimization problem. The simplex method is a method that can be used in linear programming which serves to find solutions optimal. The purpose of this research is to optimize the benefits of 3R Furniture company. The respondents consisted of 4 people, namely 1 business owner and 3 labor representatives from the "3R" Furniture business. The results showed that the number of products produced to obtain maximum profit was 30 units of tables by utilizing existing resources. The maximum profit by producing a table is Rp. 20999.998.
Dots of connected numbers as learning instrument computational thinking concept in elementary school Wahyu Ridhoni; Darshil Makwana; Choirudin Choirudin
Edutechnium Journal of Educational Technology Vol. 1 No. 1 (2023): Edutechnium Journal of Educational Technology
Publisher : CV. Edutechnium Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71365/edujet.v1i1.1

Abstract

The skill needed by future generations when computers become more massive and more connected is to think like a computer. Computational thinking is a method of thinking commonly used by programmers when writing program code. There are four principles in computational thinking, (1) Decomposition, (2) Pattern Recognition, (3) Abstraction, and (4) Algorithm Design. The research was conducted in three stages: planning, development, and testing. The results obtained are that the dots of corresponding numbers can be a simple instrument to teach computational thinking but requires that children have mastered the sum operation. The four principles of computational thinking have been contained in the Dots of numbers connected.