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PENGEMBANGAN MEDIA BOOKLET DALAM MUATAN BDP BERBANTUAN PERMAINAN TRADISIONAL GOBAK SODOR DAN LINTANG ALIHAN SISWA KELAS V SEKOLAH DASAR Okta Erisa; Deasylina da Ary
Sindoro: Cendikia Pendidikan Vol. 3 No. 12 (2024): Sindoro: Cendikia Pendidikan
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.9644/sindoro.v3i12.2747

Abstract

Latar belakang penelitian ini adalah hasil belajar kelas V SDN Kemawi rendah. Penelitian ini bertujuan untuk mengembangkan, mengetahui kelayakan, dan menguji keefektifan media booklet berbantuan permainan tradisional materi pola lantai. Jenis penelitian ini adalah Research and Development (R&D). Subjek penelitian ini adalah siswa kelas V SD Negeri Kemawi Kecamatan Sumowono. Hasil penelitian menunjukkan bahwa media booklet dinyatakan sangat layak digunakan dengan hasil persentase sebesar 98,75% dan 92% oleh ahli materi. Hasil peningkatan rata-rata hasil belajar kognitif sebesar 0,632 dan psikomotor sebesar 0,622 masing-masing mendapatkan kriteria sedang. Pada skala kecil media booklet mendapatkan tanggapan guru dan siswa sebesar 92,3% dan 100%. Pada skala besar mendapatkan tanggapan dengan persentase 98,6% dari siswa dan 100% dari guru. Simpulan penelitian ini adalah media booklet berbantuan permainan tradisional gobak sodor dan lintang alihan materi pola lantai layak dan efektif dalam meningkatkan hasil belajar siswa kelas 5 Sekolah Dasar.
The Gewanci Application Media based on Smart Apps Creator on the Material of Imitating Animal Movements Rahmi Amalia Utami; Deasylina da Ary
Journal of Education Reseach and Evaluation Vol 8 No 3 (2024): August
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v8i3.77067

Abstract

In learning Cultural Arts in the realm of Dance, grade 1 teachers at SD Kanisius Beringin Semarang have not effectively utilized available learning resources; therefore, new media development is needed. The researcher aims to develop, determine the feasibility results, and test the effectiveness of the Smart Apps Creator-based Gewanci application media on the material of Imitating Animal Movements.This kind of study is referred to as development research using the ADDIE model. The research subjects consisted of media experts and material experts. The test was conducted on twenty three students who were in grade 1 of SD. This research use quantitative data to examine development. Data is collected via many methods such as observation, interviews, questionnaires, and testing. Data collection is conducted using a Likert Scale questionnaire. Data analysis encompasses quantitative, qualitative, and inferential statistical methodologies. The result of this research is to produce a learning media in the form of Gewanci Application which distinguishes itself from other applications, namely there are 15 videos of movement imitating rabbit animals, accompanied by attractive images and audio. This application is specifically designed to be in line with the teaching material. The findings of the media and material validation scores indicate that there are a total number of material validation scores with a percentage validation value of 93.7%. This suggests that these scores are very practical. Furthermore, media validation was considered very realistic, with a validation value percentage of 91%. Based on the t-test results, the use of the Gewanci application media has a significant impact. The N-gain test revealed a moderate improvement in learning outcomes from the pretest to the posttest. The findings suggest that the Gewanci app, developed using Smart Apps Creator, adequately meets the needs of dance education.  
Popoin Media Based on Interactive Powerpoint for Primary Students' Dance Arts Education Practice Putri, Farra Nabilla; Deasylina da Ary
Journal of Education Reseach and Evaluation Vol 8 No 2 (2024): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v8i2.76420

Abstract

The implementation of learning is still not optimal in utilizing and using learning media so students' motivation and learning outcomes in learning still need to be higher. This research aims to develop POPOIN Media in an effort to improve learning outcomes in Floor Pattern Material for class V students. This research uses the Research and Development (R&D) method using the ADDIE development model. The subjects of this research are material experts and learning media experts. The test subjects were 27 fifth-grade students and fifth-grade elementary school teachers. The methods used to collect data are observation, interviews, questionnaires and test questions. The instruments used to collect data were questionnaire sheets and test questions. The techniques used to analyze data are qualitative and quantitative descriptive analysis and inferential statistics. The results of the research, namely POPOIN media on Floor Pattern material, received very good qualifications from experts so that it is suitable for use in learning. The results of the n-gain test data analysis show an increase in scores between the pretest and posttest. The results of the t-test show that there is a difference in the pretest and post-test scores. It was concluded that POPOIN media in Floor Pattern material could be used to improve students' dance learning outcomes.
GERIBEL Book Assisted by the Book Creator Application for Elementary School Dance Arts Learning Felin Dyah Nur Arifah; Deasylina da Ary
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 1 (2025): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i1.92455

Abstract

Dance education teacher learning still does not use learning media optimally, learning is less varied and monotonous, and teachers do not master the learning materials. This study aims to create a GERIBEL book learning media assisted by the Book Creator application in dance education subjects. This Research and Development (R&D) study uses the ADDIE development model. Data collection techniques use interviews, observations, questionnaires, tests, and documentation. Data analysis techniques use quantitative descriptive techniques. The study subjects were material expert validators, media expert validators, grade IV teachers and grade IV elementary school students. Material experts have validated the media by obtaining a score of 90% of the "very feasible" criteria and then validated by media experts by obtaining a score of 84% of the criteria "very feasible. The pretest and posttest results were calculated using the normality test, t-test, and N-Gain test. The results of the T-test were 0.000, indicating a Sig (2-tailed) value of less than 0.05, which means that the results of students' pretest and post-test scores differed significantly. Then, for the results of the N-Gain test, a value of 0.4656 was obtained, which is included in the moderate criteria. This study concludes that the GERIBEL book media is very feasible and effective in improving the learning outcomes of dance education on the material of getting to know dance through fable stories in grade IV of elementary school.
POLKA Interactive Media Assisted by Dolanan Songs to Increase the Creativity of Class IV Students Carolin, Ashley Rahma; Deasylina da Ary
Jurnal Ilmiah Pendidikan dan Pembelajaran Vol. 9 No. 1 (2025): March
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jipp.v9i1.92967

Abstract

Learning dance in elementary schools still faces obstacles in delivering engaging and interactive materials. This study aims to develop and test the feasibility and effectiveness of interactive POLKA (Pattern Floor Creation) media assisted by dolanan songs in increasing students' creativity in floor pattern material. The method used is Research and Development with the ADDIE approach. The subjects of the study involved expert validators of material and media, homeroom teachers of grade IV, and 20 students. Data were collected through performance tests, observations, interviews, questionnaires, and documentation. Data analysis techniques include qualitative, quantitative, and inferential statistical descriptions. The development of this POLKA media combines several elements that can be accessed simultaneously, this feature is designed to create an interactive learning experience. Based on the results of the study, the interactive POLKA media was declared suitable for use in dance learning for grade IV elementary school, interactive POLKA media assisted by dolanan songs is an effective and innovative tool to increase the creativity of grade IV students in learning in elementary schools. The use of POLKA media can be an innovative solution to increase student involvement in dance learning and encourage increased student creativity. The implications of this study indicate that the use of interactive POLKA media assisted by dolanan songs can be an alternative innovative learning strategy to improve student creativity in elementary schools, especially grade IV.