Prita Dellia
Pendidikan Informatika, Universitas Trunojoyo Madura

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Analysis of User Satisfaction of Acces by KAI Application Using User Experience Questtionnaire (UEQ) Method Lailatul Qomariyah; Prita Dellia; Vella Sifa Nurhidayati; Aristya Miftahun Nur Risky; Zidan Zam Zami
Jurnal Riset Informatika Vol. 7 No. 3 (2025): Juni 2025
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2071.438 KB) | DOI: 10.34288/jri.v7i3.376

Abstract

including in the transportation sector. Advances in information technology have encouraged companies to innovate in providing faster, more practical, and efficient services to meet user needs. One of them is PT Kereta Api Indonesia officially releasing the access by KAI application. However, in the access by KAI application there are indications of poor user experience which shows user dissatisfaction in using the access by KAI application. This study aims to determine the extent to which the Access by KAI application meets user expectations in terms of ease of use, effectiveness in helping users achieve their goals, and to determine the level of user experience felt during the use of the application. The method used in this study is the User Experience Questionnaire (UEQ) method to measure user experience with 6 assessment scales including attractiveness, perspicuity, efficiency, dependability, stimulation, and novelty. The results of the UEQ questionnaire showed that respondents had a positive impression of the Access by KAI application where the survey results showed a positive evaluation with a mean value> 0.8 and all aspects of the Access by KAI application were categorized in "Above Average" this means that in general it has quite good performance but still needs improvement.
Development of Virtual Reality Based Maritime Literature Learning: Exploring Madurese Local Wisdom in the Folklore of Jokotole Ahmad Jami'ul Amil; Prita Dellia; Nor Hasimah Ismail; Mohammad Syawal Narawi
GHANCARAN: Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol. 5 No. 1 (2023)
Publisher : Tadris Bahasa Indonesia, Fakultas Tarbiyah, Institut Agama Islam Negeri Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/ghancaran.v5i1.6375

Abstract

This study focuses on the development of Virtual Reality (VR)-based language learning media, literature, and teaching to enhance writing skills and facilitate the process of learning literature and local knowledge related to ships, naval warfare strategies, and understanding Jokotole stories while incorporating local wisdom. The research follows the Borg and Gall Research and Development model, consisting of seven stages: problem identification, information gathering, product design, product testing, design revision, design validation, and product revision. The developed learning media is intended for use on android or similar devices, utilizing a virtual box, and integrates Madurese local wisdom from folklore through VR technology. The research aims to address two main questions: (1) How to develop VR-based learning media for maritime literature that focuses on local wisdom related to sailing and naval warfare strategies in Jokotole folklore, and (2) What is the process of reading learning using VR media? The research findings include the development of a storyboard based on the Jokotole legend using unity software and limited to five events. The naval strategy incorporates the influence of the Jokotole figure and their authority. Furthermore, shipping technology and weapons involve the use of sickles, machetes, and whips, while the ship model (Cadik) functions as transportation. The study concludes that the process of learning literature using VR media enhances student enthusiasm and facilitates the formation of writing ideas. VR media is highly engaging for students and can be an alternative approach in literature learning, allowing for the reinterpretation of folklore content.