Juli Maini Sitepu
Universitas Muhammadiyah Sumatera Utara, Indonesia

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PENGGUNAAN PENDEKATAN STEAM BERBAHAN LOOSE PARTS UNTUK MENINGKATKAN KEMAMPUAN KOGNITIF ANAK KELAS B DI RA AL-AKBAR TANJUNG MORAWA Dwi Andria Ningsih; Juli Maini Sitepu
Jurnal Ilmu Pendidikan dan Kearifan Lokal Vol. 3 No. 5 (2023): Oktober
Publisher : CV. ADIBA ASIHA AMIRA

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Abstract

This research was motivated by the fact that the learning process carried out using the STEAM approach made from Loose Parts was not optimal, the word Loose Parts was not yet familiar, learning activities were teacher-centred and children's thinking abilities were not optimal. The aim of this research is to determine the use of the STEAM approach made from Loose Parts to improve the cognitive aspects of class B children at RA Al-Akbar Tanjung Morawa. This type of research uses a qualitative approach with data collection techniques through observation, interviews and documentation. This data analysis technique is carried out using data reduction, data presentation and drawing conclusions. The implementation of the approach to using STEAM made from Loose Parts in improving the cognitive aspects of class B children in the scope of learning development and problem solving, logical and symbolic thinking at RA Al-Akbar Tanjung Morawa has been successfully implemented, it has been proven that children are able to think critically to solve everyday problems by using technology. From the assessment data on children's cognitive development achievements, there was an increase of 16.65%. Data before the research included 13.3% of BB children, 40.0% of MB children, 26.7% of BSH children and 20.0% of BSB children. Data after research showed that the percentage was 6.7% BB children, 13.3% MB, 40.0% BSH, 40.0% BSB.
Pengaruh Pemanfaatan Media Animasi Pembelajaran Terhadap Hasil Belajar Siswa pada Materi Thaharoh di SMP Negeri 40 Medan Dela Puspita; Juli Maini Sitepu
JURNAL MANAJEMEN PENDIDIKAN DAN ILMU SOSIAL Vol. 5 No. 5 (2024): Jurnal Manajemen Pendidikan dan Ilmu Sosial (Agustus - September 2024)
Publisher : Dinasti Review

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/jmpis.v5i5.2747

Abstract

Penelitian ini bertujuan untuk mengkaji pengaruh penggunaan media animasi dalam pembelajaran terhadap hasil belajar siswa pada materi thaharah di kelas VII SMP Negeri 40 Medan. Menggunakan metode kuantitatif dengan pendekatan eksperimen, penelitian ini melibatkan 33 siswa yang diuji melalui pretest dan posttest untuk mengukur perubahan hasil belajar. Teknik pengumpulan data meliputi observasi, tes, dan dokumentasi, yang dianalisis secara statistik deskriptif dan inferensial. Hasil penelitian menunjukkan peningkatan signifikan dalam nilai rata-rata siswa dari 60,84% sebelum menggunakan media animasi menjadi 85,69% setelahnya, serta peningkatan ketuntasan belajar dari 0% menjadi 100%. Observasi juga mengindikasikan peningkatan konsentrasi dan partisipasi siswa selama pembelajaran. Kesimpulannya, penerapan media animasi efektif dalam meningkatkan hasil belajar dan ketuntasan belajar siswa pada materi thaharah di SMP Negeri 40 Medan.