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Rancang Bangun Aplikasi Pengelola Keuangan Gereja Berbasis Android: Design and Development of Android-Based Church Financial Management Application Excelsis Deo Lukow; Xaverius B. N. Najoan; Steven Ray Sentinuwo
Jurnal Teknik Informatika Vol. 17 No. 4 (2022): Jurnal Teknik Informatika
Publisher : Universitas Sam Ratulangi

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Abstract

The financial management of GMIM Imanuel Remboken Church is currently done manually, with financial data recorded in books and calculations performed using Excel. The financial information is then printed and copied onto PowerPoint slides for weekly presentations at the church. The issues include separate storage of financial data, the lengthy process of managing and presenting financial reports, difficulties in accessing information for absent church members, and high printing costs. This research aims to create an Android-based church financial management application that can record transactions and deliver financial information to the congregation. The result is an Android-based church financial management application that can be used to manage the funds of the congregation, columns, and BIPRA. The application also establishes new standards for financial reporting in GMIM Imanuel Remboken Church. Based on the research objectives and findings, it can be concluded that the use of the RAD method in developing this application successfully creates a Church Financial Management application that serves as a tool for financial management within the church organization. It is hoped that this application can be implemented in other churches to improve efficiency and accessibility in financial management
Pengembangan Arsitektur Microservices dengan RESTful API Gateway menggunakan Backend-for-frontend Pattern pada Portal Akademik Perguruan Tinggi: Development of Microservices Architecture with RESTful API Gateway using Backend-for-frontend Pattern in Higher Education Academic Portal Fransiscus Xaverius Senduk; Xaverius B. N. Najoan; Sherwin R. U. A. Sompie
Jurnal Teknik Informatika Vol. 18 No. 1 (2023): Jurnal Teknik Informatika
Publisher : Universitas Sam Ratulangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35793/jti.v18i1.50402

Abstract

Abstract — Applications are typically built with a monolithic architecture, where all application components are combined into a single, indivisible application. As the monolithic application is further updated and developed, the drawbacks of this monolithic architecture begin to outweigh its benefits. At this time, the INSPIRE UNSRAT Portal still uses a monolithic architecture, hence further development will bring about the drawbacks of this architecture. Based on these issues, this study was conducted with the aim of developing a microservices architecture with a RESTful API Gateway using the Backend-for-frontend pattern, using the INSPIRE UNSRAT Portal application as a case study. The software development method used is Scrum, therefore it was carried out in collaboration with three other researchers in the fields of project management, mobile applications, and testing. This research succeeded in designing and creating a microservices architecture that includes 8 services and 39 endpoints, accelerating the development process, and allowing for improved service quality on mobile devices. Key words — Academic; Microservices; Portal; RESTful API;   Abstrak — Pada umumnya aplikasi dibangun dengan arsitektur monolith dimana semua komponen aplikasi dikombinasikan menjadi satu aplikasi tunggal yang tidak terbagi-bagi. Setelah aplikasi monolitik tersebut diperbarui dan dikembangkan lebih lanjut, kerugian dari arsitektur monolith ini akan mulai melampaui manfaat yang ditawarkannya. Pada saat ini, Portal INSPIRE UNSRAT masih menggunakan arsitektur monolith sehingga pada pengembangan lebih lanjut akan timbul kerugian dari arsitektur ini. Berdasarkan permasalahan tersebut maka dibuatlah penelitian ini yang bertujuan untuk mengembangkan arsitektur microservices dengan RESTful API Gateway menggunakan Backend-for-frontend pattern dengan mengambil studi kasus pada aplikasi Portal INSPIRE UNSRAT. Metode pengembangan perangkat lunak yang digunakan adalah Scrum sehingga dikerjakan bersama dengan tiga peneliti lain di bidang manajemen proyek, aplikasi mobile, dan pengujian. Penelitian ini berhasil merancang dan membuat arsitektur microservices yang di dalamnya terdapat 8 service dan 39 endpoint, mempercepat proses pengembangan, dan memungkinkan kualitas layanan yang ditingkatkan pada perangkat mobile. Kata kunci — Akademik; Microservices; Portal; RESTful API;
Quick Response Code Attendance System for Congregational Activity on Android-based Platform: Aplikasi Presensi Kehadiran Kegiatan Jemaat Menggunakan Sistem Quick Response Code berbasis Android Christian Cleavy Sunkudon; Xaverius B. N. Najoan; Sherwin R. U. A. Sompie
Jurnal Teknik Informatika Vol. 18 No. 3 (2023): Jurnal Teknik Informatika
Publisher : Universitas Sam Ratulangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35793/jti.v18i3.50687

Abstract

Abstract — Evolution and life in modern times are developing rapidly, marked by the presence of technology such as smart mobile devices or smartphones and information technology today. Developments in modern times also have an impact on church life, one of which is the development of information technology. The management of information technology for the church is of particular concern in the life of the church ministry. One of the problems that occurs is the limited information resources of the congregation because the platform for this is not yet available. It was also found that the administration of attendance data collection for congregational activities still uses traditional methods that are less effective. In connection with the problems described above, it is necessary to breakthrough the management of data information from the old ways to a more systematic and modern process that can be used by the church, especially for the congregation iteself. This research aims to make changes in data management systems for the church, in the form of platforms that can be accessed by the congregation. Where this platform can accommodate congregation information, and can be accessed using existing mobile devices. The presence of information technology innovation by utilizing quick response system technology, helps various fields related to data, one of which is attendance recording. Congregations can use this platform to get access to information from the church. By using the Rapid Application Development method approach, this platform was successfully created as an innovation in church ministry. The result is a platform that is able to manage congregation data, as well as a place to record church attendance, without worrying about data inconsistencies. This platform is expected to be a new forum for church services and increase efficiency and ease of data access for church community layers. Key words—Android; Church; QR; Platform
Sistem Absensi Pengenalan Wajah Bermasker: Masked Face Recognition Attendance System Joshua Walangitan; Sherwin R. U. A. Sompie; Xaverius B. N. Najoan
Jurnal Teknik Informatika Vol. 19 No. 01 (2024): Jurnal Teknik Informatika
Publisher : Universitas Sam Ratulangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35793/jti.v19i01.51327

Abstract

Sistem absensi yang sering di temukan di berbagai tempat masih menggunakan sistem absensi yang konvensional. Sistem ini memiliki banyak kekurangan. Contohnya waktu absensi yang tidak menentu dikarenakan seseorang bisa saja memanipulasi sistem absensi konvensional untuk kepentingan pribadi, menyulitkan pada saat rekapitulasi, dan cara ini dianggap sulit untuk diintegrasikan dengan hal lain. Pada masa sekarang juga dunia sedang dalam perlawanan terhadap virus corona, seluruh dunia sedang berpatisipasi untuk melawan virus ini dengan cara menggunakan masker, mencuci tangan secara rutin, dan tidak berkumpul di tempat yang ramai. Dengan tujuan dari penelitian ini dibuatlah sistem “Sistem Absensi Pengenanalan Wajah Bermasker”. Sistem ini dapat membantu dalam melakukan pengisian absen tanpa adanya sentuhan fisik ataupun membuka masker. Aplikasi ini berbasis sistem operasi windows, dan dibangun menggunakan metode Waterfall. Hasil dari penelitian ini adalah Sistem Absensi tidak lagi perlu sentuhan fisik yang bisa menyebarkan virus corona, melainkan sistem absen yang menggunakan wajah dan juga tanpa seseorang harus melepaskan masker mereka.
Perancangan UI/UX Website UPT Bahasa menggunakan Heuristic Evaluation dan User-Centered Design: Designing UI/UX of UPT Bahasa Website using Heuristic Evaluation and User-Centered Design Mentari E.M. Pangkey; Xaverius B. N. Najoan; Sary D. E. Paturusi
Jurnal Teknik Informatika Vol. 19 No. 02 (2024): Jurnal Teknik Informatika
Publisher : Universitas Sam Ratulangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35793/jti.v19i02.53949

Abstract

Abstract — In the continuously evolving digital era, websites have become a crucial platform for conveying information and interacting with users. Ensuring optimal user experience on websites is an increasingly emphasized aspect. User experience encompasses how users interact with a website and perceive their experience while using it. Currently, the Language Center at Sam Ratulangi University has not yet adopted Heuristic Evaluation and User Centered Design. In light of this issue, this research aims to enhance the quality of the user interface (UI) and user experience (UX) on the Language Center's website at Sam Ratulangi University using the Heuristic Evaluation method with a User Centered Design approach, focusing on a case study of the Language Center's website. Through the application of heuristic evaluation and user centered design, this research successfully redesigned the UI/UX for the Language Center's website. With a SUS score of 99 for the Remote test and 95.50 for the In Person test, a significant improvement in UI/UX is evident. This supports the vision of creating a more effective and efficient digital environment for the learning process and interaction between the institution and users. Keywords— Heuristic Evaluation; Language Center User Centered Design;  UI/UX; Website;   Abstrak — Dalam era digital yang terus berkembang, website telah menjadi salah satu platform yang sangat penting dalam menyampaikan informasi dan berinteraksi dengan pengguna. Untuk memastikan bahwa pengalaman pengguna pada website optimal, menjadi aspek yang semakin diperhatikan. Pengalaman pengguna mencakup bagaimana pengguna berinteraksi dengan website dan merasakan pengalaman saat menggunakannya. Website UPT Bahasa UNSRAT saat ini belum mengadopsi Heuristic Evaluation dan User Centered Design. Berdasarkan permasalahan tersebut maka dibuatlah penelitian ini yang bertujuan untuk meningkatkan kualitas antarmuka pengguna (UI) dan pengalaman pengguna (UX) pada website UPT Bahasa UNSRAT menggunakan metode Heuristic Evaluation dengan pendekatan User Centered Design dengan studi kasus website UPT Bahasa UNSRAT. Melalui penggunaan metode heuristic evaluation dan user centered design, Penelitian ini berhasil merancang kembali UI/UX untuk website UPT Bahasa UNSRAT. Dengan skor SUS sebesar 99 untuk Remote test dan 95.50 untuk In Person test, peningkatan yang signifikan dalam UI/UX dapat diidentifikasi, mendukung visi untuk menciptakan lingkungan digital yang lebih efektif dan efisien untuk proses pembelajaran dan interaksi antara lembaga dan pengguna. Kata kunci — UI/UX; UPT Bahasa; Situs Web; Evaluasi Heuristik; User Centered Design;