Abas Setiawan
Universitas Negeri Semarang

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Classification of Fresh Salmon Fish Based on Ensemble LearningUsing ResNet50 and EfficientNetV2 Arko Dwiantoro; Abas Setiawan
Recursive Journal of Informatics Vol. 4 No. 1 (2026): March 2026
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/rji.v4i1.26230

Abstract

Abstract. The increasing demand for fresh salmon in Indonesia, despite it not being a producing country, poses challenges in maintaining product quality during distribution. Freshness is a critical factor due to the fish's high susceptibility to spoilage, which can lead to health risks and economic losses. Purpose: Traditional inspection methods are inefficient for large-scale operations. Therefore, this study aims to develop an efficient and accurate classification model for fresh and infected salmon using ensemble learning based on Convolutional Neural Networks (CNN), particularly ResNet50 and EfficientNetV2 architectures. Methods/Study design/approach: This research employs a quantitative approach using the SalmonScan dataset, consisting of 1,208 images divided into two classes: fresh and infected salmon. The data underwent preprocessing, including resizing and normalization. Two deep learning architectures, ResNet50 and EfficientNetV2, were applied using the transfer learning method. These models were then combined using ensemble learning with a concatenation strategy to enhance performance. Model evaluation was conducted using accuracy, precision, recall, and F1-score, based on the confusion matrix. Results/Findings: Individual testing of ResNet50 and EfficientNetV2 models achieved high performance, but the ensemble of both architectures yielded the best results. The combined model achieved an accuracy of 98.33%, outperforming other models used in the experiment. These results indicate that the ensemble approach successfully improves the model's capability to classify salmon freshness and infection conditions. Novelty/Originality/Value: This study presents a novel ensemble approach that integrates ResNet50 and EfficientNetV2 for classifying salmon freshness. Unlike previous works that utilized either single models or more computationally expensive ensemble methods with multiple architectures, this study provides a balanced, computationally efficient solution with high accuracy. The proposed method demonstrates potential for scalable applications in fish quality assessment systems, supporting food safety and sustainability in the fisheries industry.
Adaptive Difficulty in Earthquake Mitigation Game Using Fuzzy Mamdani Rika Jane Ardiadna; Abas Setiawan
Recursive Journal of Informatics Vol. 1 No. 1 (2023): March 2023
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/byjq7951

Abstract

Abstract. Earthquake disasters cause a lot of casualties. Therefore, needs to be education on earthquake disaster mitigation to minimize losses. In addition to counseling and teaching in schools, mitigation education can also be through games. Some education games for earthquake disaster mitigation have circulated quite a lot but have disadvantages, namely the difficulty level that hasn't been adaptive. A game requires an adaptive level of difficulty that can adjust between the ability and playing experience of the player with the level of difficulty so that players do not feel bored or frustrated.Purpose: This study aims to provide earthquake disaster mitigation education and discuss making the level of difficulty in the game adaptive to suit the abilities and experience of the player.Method: From the research carried out by applying the Mamdani Fuzzy Logic, the game's difficulty level for each player becomes more adaptive or different for each player according to the ability and experience of each player in the previous stage measured from 6 input parameters.Result: The level of difficulty that is obtained becomes adaptive. It changes according to conditions or is adjusted based on the player's ability. It is from the playtesting experiment conducted on 20 players. The minimum difficulty level's score is five, and the difficulty level's score is 28.36.Novelty: This paper's purpose is an educational game for earthquake mitigation with the feature of adaptive level based on fuzzy Mamdani.