Annisa Hestiningtyas
Fakultas Ilmu Komputer, Universitas Brawijaya

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Pengembangan Gim Edukasi Chemistry Fusion pada Perangkat Bergerak menggunakan Metode Iterative And Rapid Prototyping Annisa Hestiningtyas; Wibisono Sukmo Wardhono; Issa Arwani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 4 No 6 (2020): Juni 2020
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The learning methods used in the learning process in the formal education world that take place in schools are generally limited to discussions, presentations and direct explanations conducted by the teacher only. In addition, the use of instructional media used during the learning process in class can be said to be inadequate, so students tend to be passive in following the learning process. One of the subjects taught in the 2013 education curriculum at the high school level as basic material is chemistry. In the world of education in the subject of chemistry material about hydrocarbons and petroleum is needed by students who want to deepen chemistry. To help provide efforts in shaping an innovative and creative learning culture in schools through the use of digital-based learning media, namely educational games. So an educational game application was developed that focused on chemistry subjects, especially hydrocarbon and petroleum materials. The development of this educational game application applies the iterative and rapid prototyping method. Quality assurance results using black-box testing show that all functions in the Chemistry Fusion educational game application can run smoothly according to their functions. Usability test results using a questionnaire to get the calculation results with a presentation of 81.62%. The calculation results are then converted using the Likert scale interpretation reference so that it shows the parameter "Very Eligible" and can be used as a learning medium.at SMA Negeri 2 Tenggarong Seberang.
FRAMEWORK COBIT PADA DOMAIN APO02 DALAM TATA KELOLA TEKNOLOGI INFORMASI MANAGE STRATEGY Annisa Hestiningtyas; Alva Hendi Muhammad; Asro Nasiri
Jurnal Informatika Teknologi dan Sains (Jinteks) Vol 5 No 3 (2023): EDISI 17
Publisher : Program Studi Informatika Universitas Teknologi Sumbawa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51401/jinteks.v5i3.2787

Abstract

Information technology (IT) governance plays a crucial role in an organisation's success in leveraging Information Technology as a strategic asset. The COBIT (Control Objectives for Information and Related Technologies) framework has been widely recognised as an effective guide for Information Technology governance. One of the main domains in the COBIT framework is APO02 on Manage Strategy, which focuses on managing IT strategy in the context of holistic IT governance. The method used in writing the journal is a literature study of both books and journals related to the COBIT Framework. The purpose of writing this journal is to provide an overview and benefits of implementing the APO02 domain. These benefits include increased alignment between business and IT strategies, a better understanding of the value generated by IT, and improved data-based decision making and technological innovation. In addition, challenges that may arise in the implementation of APO02 domains, such as limited resources, rapidly changing business needs, and the complexity of developing a sustainable IT strategy.