Rahayu Dwisiwi Sri Retnowati
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DEVOLEPMENT OF PHYSICS LEARNING DEVICE BASED ON OUTBOUND FOR THE ACHIEVEMENT MASTERY OF MATTER AND ACHIEVEMENT MOTIVATION OF STUDENTS CLASS X MAN YOGYAKARTA II Dyah Fitriana Saputri; Rahayu Dwisiwi Sri Retnowati
Jurnal Pendidikan Fisika Vol 5, No 3 (2016): Jurnal Pendidikan Fisika
Publisher : Universitas negeri Yogyakarta

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This research is aimed to: (1) produce the physics learning device based on outbound which is feasible for the achievements mastery of matter and achievement motivation. (2) know the increasing category of mastery in physics matter of MAN Yogyakarta II students using physics learning device based on outbound. (3) know the category of achievements motivation of MAN Yogyakarta II students using physics learning device based on outbound. The method of this research is Research and Development with 4-D model. The research’s subject were the students of MAN Yogyakarta II class X MIPA 2 school year 2015/2016. Define stage, defined the learning device based on outbound in a circular motion for the increasing category of mastery in a circular motion matter and achievements motivation. Design stage designed the product of the physics learning device which is consist of RPP and LKPD. Develop stage, validated product by expert validator and practice validator. Disseminate stage, distributed physics learning device. The assessment about RPP and LKPD was got from expert validator. The increasing mastery of matter’s data was got from pretest and posttest. The achievement motivation’s data was collected from quessionnaire. The feasible of RPP was got from RPP observation’s sheet. The result of this research was a physics learning device based on outbound in a circular motion matter which is feasible for the learning in MAN Yogyakarta II. It was based on the validate’s result of expert validator and practice validator, that the average of RPP and LKPD based on outbound from all aspect in good category. The achievement mastery of matter students in high, enough, and low category consecutive 16 %, 52%, and 32%. Based on standart gain value, overall got 0.59, then it means the increasing category of students mastery was in enough category. The achievement motivation was in very good goodand enough category consecutive 24%, 56%, and 20%.Keywords: learning device based on outbound, mastery of matter, achievements motivation
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENTS (TGT) BERBANTUAN MEDIA PERMAINAN KARTU UNO TERHADAP PENINGKATAN MOTIVASI BELAJAR DAN HASIL BELAJAR PESERTA DIDIK SMA INFLUENCE OF COOPERATIVE LEARNING MODEL TYPE TEAMS GAMES TOURNAMENTS (TGT) WITH UNO CARD GAME TO INCREASE THE MOTIVATION OF LEARNING AND RESULT LEARNING OF SENIOR HIGH SCHOOLSTUDENTS Miftahul Hidayati; Rahayu Dwisiwi Sri Retnowati
Jurnal Pendidikan Fisika Vol 6, No 3 (2017): Jurnal Pendidikan Fisika
Publisher : Universitas negeri Yogyakarta

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Abstrak Penelitian ini bertujuan untuk: (1) mengetahui pengaruh model pembelajaran kooperatif tipe Teams Games Tournaments(TGT) dengan permainan kartu UNO terhadap motivasi belajar dan penguasaan materi peserta didik, (2)mengetahui kategori peningkatan motivasi belajar danpenguasaan materi peserta didik pada model pembelajaran kooperatif tipe TGT dengan permainan kartu UNO dan kuis. Penelitian ini merupakan penelitian quasi eksperimental dengan menggunakan desain penelitian nonequivalent control group design. Penelitian ini dilaksanakan di SMAN 1 Ngemplak dengan menggunakan dua kelas. Kelas eksperimen menggunakan model pembelajaran kooperatif tipe TGT dengan permainan kartu UNO, sedangkan kelas kontrol menggunakan model pembelajaran kooperatif tipe TGT dengan kuis undian. Teknik pengumpulan data menggunakan test dan angket. Data penelitian dianalisis dengan menggunakan uji Mann-Whitney dan uji t. Hasil analisis data menunjukkan bahwa model pembelajaran kooperatif tipe TGT dengan permainan kartu UNO memberikan pengaruh yang signifikan terhadap penguasaan materi peserta didik, tetapi tidak memberikan pengaruh yang signifikan terhadap motivasi belajar peserta didik, serta terjadi peningkatan motivasi belajar dalam kategori rendah dan peningkatan penguasaan materi sebesar 0.53 termasuk dalam kategori sedang.Hasil penelitian dengan model pembelajaran kooperatif tipe TGT dengan kuis terjadi peningkatan motivasi belajar kategori rendah dan peningkatan penguasaan materi sebesar 0.3 termasuk dalam kategori rendah. Kata-Kata Kunci: Pembelajaran kooperatif tipe Teams Games Tournaments (TGT), permainan kartu UNO, motivasi belajar, penguasaan materi Abstract This research aims to: (1) knowthe influence of cooperative learning model type Teams Games Tournaments (TGT) with UNO card game to increase the motivation of learning and the mastery of learning students, (2) know the category of increase the motivation of learning and the mastery of learning students in cooperative learning model type TGT with uno card game and quiz. This research is a quasi experimental research using the nonequivalent control group design. This research was conducted in SMAN 1 Ngemplak use two group. The experimental group was treated by using the cooperative learning type TGT with UNO card game and the control group was treated by using the cooperative learning model type TGT without uno card game (quiz of lottery). The technique of date colleting were test and questionnaire. The research conducted analyzed using were Mann-Whitney test and t-test. The result of research showed that cooperative learning model type TGT with UNO card game give a significant influence on the mastery learning students, but without give a significant influence on the motivation of learning students, and there was increase of the motivation of learning in the category of low and the mastery learning that valuable 0.53 included in the category of medium. The result of research in  cooperative learning type TGT with quiz showed that there were increase of the motivation of learning in the category of low and the mastery learning that valuable 0.3 included in the category of low. Keywords: Cooperative learning type Teams Games Tournaments (TGT), UNO card game, the motivation of learning, the mastery of learning
PENGEMBANGAN LKPD MATERI POKOK FLUIDA DINAMIS BERBENTUK MAJALAH MINI UNTUK MENINGKATKAN PRESTASI DAN MENUMBUHKAN MINAT BELAJAR FISIKA PESERTA DIDIK SMA DEVELOPMENT OF PHYSICS STUDENT WORKSHEET ON DYNAMIC FLUIDS MATERIAL IN THE FORM OF MINI MAGAZINE TO INCREASE ACHIEVEMENT AND GROW THE INTEREST OF LEARNING PHYSICS SENIOR HIGHSHOOL STUDENTS Prita Quati; Rahayu Dwisiwi Sri Retnowati
Jurnal Pendidikan Fisika Vol 6, No 5 (2017): Jurnal Pendidikan Fisika
Publisher : Universitas negeri Yogyakarta

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Abstrak Penelitian ini bertujuan untuk : (1) menghasilkan LKPD berbentuk majalah mini yang layak digunakan untuk pembelajaran fluida dinamis, (2) mengetahui peningkatan penguasaan materi pokok fluida dinamis, dan (3) minat belajar peserta didik SMA yang menggunakan LKPD berbentuk majalah mini. Penelitian ini menggunakan metode penelitian RD dengan model 4D. Tahap define dilakukan analisis; awal, peserta didik, konsep fluida dinamis, dan spesifikasi tujuan pembelajaran. Tahap design dilakukan perancangan dan penyusunan instrumen penelitian. Tahap develop dilakukan validasi dan uji coba instrumen penelitian. Data penumbuhan minat belajar dijaring dengan angket dan data penguasaan materi fluida dinamis dijaring menggunakan tes kognitif.Teknik analisis datanya adalah deskriptif kualitatif dan deskriptif kuantitatif.Tahap desseminate dilakukan dengan membagikan produk ke perpustakaan mini tiap kelas XI, guru fisika SMA N 1 Sewon dan SMA N 1 Pleret.Hasil pengembangan dinyatakan layak dan dinilai “sangat baik”. Penggunaan LKPD berbentuk majalah mini ini dapat meningkatkan prestasi belajar (standart gain) sebesar 0,61. Pencapaian minat berada pada kategori “tinggi”, sehingga LKPD ini dapat menumbuhkan minat belajar fisika peserta didik SMA pada materi pokok fluida dinamis. Kata Kunci: majalah fisika, fluida dinamis, hasil minat belajar Abstract This research aims to: (1) produce physics student worksheets in the form of mini magazine which is reliable as an dynamic fluids material instructional media, (2) know the increasing of dynamic fluids material mastering and (3) know the attainment of learning interest of senior high school students who use student worksheets in the form of mini magazine. This research uses 4-D model of Research and Development method (RD) which are define, design, develop, and disseminate. In the define stage, there are the analysis of the front-end, the students, the concept, and the specification of learning objectives. In the design stage, there are research instrument designing and arranging. In the develop stage, there are the research instrument validation and test. The data of students learning interest attainment is filtered by questionnaires and the data of dynamic fluids material mastering is filtered by kognitive test.Then, the data will be analyzed by qualitative and quantitative description techniques. In the disseminate stage, the products are distributed in the mini library of every eleventh grade classes in SMA N 1 Sewon, physics teachers of SMA N 1 Sewon, and SMA N 1 Pleret. The results show that the development is reliable and scored “excellent”. The standard gain values is 0,61. The interest attainment is in “high” category thus this worksheet can grow the high school students learning interest in learning physics on dynamic fluids material.  Keywords: physics magazine, dynamic fluids, learning interest
PENGGUNAAN PERMAINAN KARTU GAMBAR PADA PEMBELAJARAN DENGAN STRATEGI PEMECAHAN MASALAH SISTEMATIS TERHADAP PENINGKATKAN MOTIVASI DAN HASIL BELAJAR FISIKA ASPEK KOGNITIF SISWA SMA KELAS X THE USING OF THE PICTURE CARD GAME ON LEARNING WITH SYSTEMATIC APPROACH TO PROBLEM SOLVINGONIMPROVMENT MOTIVATION AND LEARNING OUTCOMES OF COGNITIVE ASPECTS STUDENT SENIOR HIGH SCHOOL CLASS X ilma ihsan majid; rahayu dwisiwi sri retnowati
Jurnal Pendidikan Fisika Vol 6, No 6 (2017): Jurnal Pendidikan Fisika
Publisher : Universitas negeri Yogyakarta

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ABSTRAKPenelitian ini bertujuan untuk mengetahui a). Perbedaan motivasi belajar dan hasil belajar aspek kognitif fisika antara siswa yang diberikan pembelajaran dengan media Kartu Gambar dengan siswa yang diberi pembelajaran tanpa media Kartu Gambar pada materi Usaha dan Energi, b). Peningkatan motivasi belajar dan hasil belajar aspek kognitif fisika menggunakan media Kartu Gambar pada materi Usaha dan Energi. Penelitian ini merupakan penelitian eksperimen (quasi experimen) dengan desain penelitian pretest-posttest control group. Populasi dalam penelitian ini adalah siswa kelas X MIA SMA N 3 Purworejo. Sampel penelitian diambil dengan teknik cluster random sampling sebanyak dua kelas yaitu kelas X MIA 3 sebagai kelompok kontrol dan kelas X MIA 4 sebagai kelompok eksperimen .Teknik pengumpulan data berupa pretest dan posttest, serta angket motivasi belajar. Uji hipotesis dilakukan dengan menggunakan Uji Multivariate, dan nilai standar gain. Hasil penelitian ini adalah: 1). Ada perbedaan peningkatan motivasi belajar dan hasil belajar aspek kognitif fisika antara siswa yang diberikan pembelajaran dengan media Kartu Gambar dengan siswa yang diberi pembelajaran tanpa media Kartu Gambar pada materi Usaha dan Energi, 2). Peningkatan motivasi belajar dan hasil belajar aspek kognitif menggunakan media Kartu Gambar pada materi Usaha dan Energi dinyatakan dalam standard gain masing-masing sebesar 0,29 (rendah) dan 0,69 (sedang).Kata Kunci: mediaKartu Gambar, hasil belajar kognitif, motivasi belajar, usaha dan energiABSTRACTThis research was aimed to know: (a) The difference of motivation and outcomes of learning cognitive physics among students who were given learning by the Picture Cards with studentd who were given learning without Picture Cards on chapter Work and Energy(b) The improvement in the motivation and outcomes of learning cognitive physics using the Picture Card on chapter Work and Energy. This research wasaexperimental research using quasy experimental design with pretest-posttest group control design. The population of this research is the X MIA SMA N 3 Purworejo’s students. The sample of this research choosen by cluster random sampling’s methode as many as two class, X MIA 3 as control group and X MIA 4 as experiment group. The collection of data doing by pretest-posttest and the motivation questionnaire. The hypothesis test doing by Multivariate test, and Standard Gain. The result of this research are: (1) there is the difference of improvment in the motivationand outcomes of learning cognitive physicsamong students who were given learning by the Picture Cards with studentd who were given learning without Picture Cards on chapter Work and Energy, (2) The improvement in the motivation and outcomes of learning cognitive physics using the Picture Card on chapter Work and Energy are 0,293 (low) and 0,69 (medium).Keywords: Picture Cards, outcomes of kognitif learning, motivation, work and energy