Resdiana Safithri
Universitas Islam Negeri Sulthan Thaha Saifuddin Jambi

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Pengaruh Penerapan Project Based Learning Terhadap Motivasi Belajar Siswa Pada Materi Bangun Ruang Kelas VII SMP : Hasil Riset Resdiana Safithri; Rikhel Saputri; Lovi Leoni; Lidia Gusfi Marni
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 1 No. 2 (2022): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 1 Nomor 2
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v1i2.8

Abstract

Matematika sering dianggap sebagai mata pelajaran yang menakutkan dan sulit bagi siswa. Hal ini menjadi salah satu penyebab kurangnya minat siswa dalam pembelajaran matematika. Berdasarkan observasi di lapangan, proses belajar mengajar masih menggunakan metode pembelajaran konvensional, sehingga belajar menjadi membosankan juga cenderung monoton bagi siswa dan mengurangi minat dan motivasi siswa dalam mempelajari materi matematika. Penelitian ini bertujuan untuk mengetahui pengaruh penerapan metode project based learning (PjBL) terhadap motivasi belajar siswa pada materi bangun ruang kelas VII SMP Negeri 17 Kota Jambi. Metode penelitian yang digunakan dalam penelitian ini adalah metode eksperimen (pre-experimental design) dengan menggunakan desain one-group pretest posttest. Adapun teknik pengumpulan data yang digunakan adalah kuesioner atau angket. Selanjutnya, peneliti menggunakan uji N-Gain sebagai Teknik analisis data dengan bantuan program software IBM SPSS Statistic 26. Berdasarkan analisis data, hasil yang didapatkan adalah nilai t hitung (23,864) > t tabel (2,045) dan nilai probabilitas (0,000) < 0,05 hal ini dapat diartikan bahwa ditolaknya H0 dan diterimanya H1. Serta hasil uji N-Gain Score yaitu sebesar 0,77 dan N-Gain persen sebesar 77,50% dimana artinya kategori tafsiran memiliki nilai efektivitas tinggi. Sehingga didapat kesimpulan bahwa pembelajaran berbasis project based learning (PjBL) pada materi bangun ruang berpengaruh terhadap motivasi belajar siswa kelas VII SMP Negeri 17 Kota Jambi yaitu sebesar 77,50 %.
Development of Mathematics Learning Media Using Kvisoft Flipbook Application for Linear Programming Material Resdiana Safithri
MATHEMA: JURNAL PENDIDIKAN MATEMATIKA Vol. 8 No. 1 (2026): MATHEMA
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jm.v8i1.1001

Abstract

This research aims to produce valid and practical mathematics learning media using the Kvisoft flipbook application for linear programming material, and to evaluate its potential effect on student learning outcomes. This study employed the ADDIE method (Analysis, Design, Development, Implementation, and Evaluation). Data collection techniques included observation, interviews, validation sheets, questionnaires, and a test consisting of 5 post-test questions. The validity test was conducted by material experts, media experts, language experts, as well as a material expert assessment of the post-test questions. The subjects of this study were 24 students from class XI 5 of SMA N 5 Jambi City. The small group product trial was conducted at the implementation stage with 10 students from class XI 2, while the large group trial was conducted on 24 students from class XI 4. The assessment results showed a percentage of 95.3% for material with a "very valid" category, 96% for media with a "very valid" category, and 96% for language with a "very valid" category. For practicality, the percentage obtained was 97% with a "very practical" category by the subject educator. In the small group trial stage, the Kvisoft flipbook learning media for linear programming material obtained a percentage of 97.69% with a "very practical" category, and in the large group trial stage, the practicality questionnaire percentage was 95.51% with a "very practical" category. For effectiveness, the percentage obtained was 87.50% with a "very effective" category. Based on the analysis results of the validator questionnaires, student and teacher responses, it can be concluded that the Kvisoft flipbook learning media for linear programming material for class XI is valid, practical, and has a potential effect on student learning outcomes.