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Penggunaan Alat Evaluasi Berbasis Quizizz Paper Mode Sebagai Upaya Peningkatan Hasil Belajar Materi Teks Pengumuman Dan Antusiasme Peserta Didik Kelas V Sekolah Dasar Negeri 1 Gedebeg Kabupaten Blora Wahyu Utami; Panca Dewi Purwati; Yuli Ibawati
Harmoni Pendidikan : Jurnal Ilmu Pendidikan Vol. 1 No. 2 (2024): Harmoni Pendidikan : Jurnal Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/hardik.v1i2.130

Abstract

This research was motivated by class V students at SD Negeri 1 Gedebeg who seemed bored and not interested in implementing learning evaluations because evaluations were considered a burden and class teachers also felt that the learning evaluations given still seemed monotonous because usually the evaluations used were only written tests in the form of multiple choice questions and descriptions. This research aims to describe the use of quizizz paper mode-based evaluation tools in increasing the enthusiasm and learning outcomes of class V students at SD Negeri 1 Gedebeg, Blora Regency. This type of research is descriptive qualitative research with the research subjects being class V teachers and class V students with a total of 15 students. Data collection techniques in this research include tests, questionnaires, interviews, observation and documentation. The results of research using quizizz paper mode based evaluation tools can increase learning outcomes with learning success (class accuracy) of announcement text material using the quizizz paper mode platform by 82% and can increase student enthusiasm with indicators of response, attention, willingness, concentration and awareness to involve themselves in learning which on average has a very high level of enthusiasm.
Pengembangan Media VR-LADUSI Berbasis Artsteps.com Untuk Meningkatkan Hasil Belajar Literasi Bahasa Indonesia Kelas II Sekolah Dasar Wahyu Utami; Ika Ratnaningrum
JPDI (Jurnal Pendidikan Dasar Indonesia) Vol 10, No 3 (2025): VOLUME 10 NUMBER 3 SEPTEMBER 2025
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jpdi.v10i3.7061

Abstract

Technology-based learning media is increasingly needed in basic education, including virtual reality media to improve student learning outcomes. This study aims to develop, evaluate the feasibility and effectiveness of VR-LADUSI (Virtual reality-Exploring the World of Professions) media based on artsteps.com in Indonesian Class II. This research is based on the research and development (R&D) method with the ADDIE approach. Data collection techniques include interviews, observations, documentation, questionnaires, and tests. The results of the feasibility test are very feasible from the validation of media experts and material experts with a score of 96% and 89%. As well as questionnaires of student and teacher responses with scores of 92% and 83% which support the feasibility of the media. VR-LADUSI media is effective in improving language literacy learning outcomes with a sig value of 0.000 < 0.05 and t count 4.320 > t table 2.074. As well as N-Gain average score of 0.33 with moderate category. This study can be concluded that VR-LADUSI media was successfully developed, very feasible to use, and effective for improving language learning outcomes. This research supports the importance of using technology-based learning media to attract students' interest so as to improve learning outcomes and add insight into the development of technology-based media in basic education.