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THE INFLUENCE OF ANDROID-BASED EDUCATIONAL GAME MEDIA ON COGNITIVE AND PSYCHOMOTORIC STUDENTS AGED 4-5 YEARS OF KINDERGARTEN PERTIWI MAYANG JEMBER Karunia Muda Setya Utama
Journal of Education Technology and Inovation Vol. 5 No. 1 (2022): Juni
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v5i1.899

Abstract

This research is causal quantitative research that wants to determine the effect of android-based educational games on cognitive and psychomotor for students aged 4-5 years at TK Pertiwi Mayang even semester of the 2019-2020 academic year. The problems studied in this problem are? Is there and to what extent is the influence of Android-based educational game learning media on the cognitive enhancement of students aged 4-5 years at Kindergarten Pertiwi Mayang? The research design used by the researcher is quantitative with the causal method. Analysis of the data used is multiple correlation. From the results of multiple correlation test analysis using the SPSS v.22 for Windows application. Obtained the value of Sig. (2-tailed) <0.05 that is 0.00 <0.05. It can be concluded that Ho is rejected and Ha is accepted. So that there is an effect of Android-based educational games on cognitive and psychomotor for children aged 4-5 years at Pertiwi Mayang Kindergarten. Suggestions addressed to several parties in order to increase student interest in learning for the future are as follows: 1) In particular, the headmaster of Kindergarten Pertiwi Mayang can take advantage of the available time to provide competency development to teachers or educators to carry out their roles and duties as educators by even better for the achievement of educational goals as expected. In addition, the principal must also take the time to just look, moreover, it can provide motivation for his students. 2) The teacher councils so as not to get bored guiding, teaching, and achieving creative, innovative, and fun learning breakthroughs in order to carry out a good and optimal learning process so as to generate a better sense of student confidence. 3) Parents should give more space or time to their children to express themselves in order to support children's character development so that it can be even better. Furthermore, parents must be more active in monitoring and motivating their children to explore better potential than before.
MENINGKATKAN KETERAMPILAN MOTORIK HALUS ANAK USIA 4-5 TAHUN MELALUI KEGIATAN FINGER PAINTING DI TK PERTIWI MAYANG Setya Utama, Karunia Muda
Consilium: Education and Counseling Journal Vol 5 No 1 (2025): EDISI : MARET
Publisher : Biro 3 Kemahasiswaan dan Kerjasama Universitas Abduracman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/consilium.v5i1.5948

Abstract

Pendidikan Anak Usia Dini (PAUD) memiliki peran penting dalam mendukung perkembangan fisik, emosional, dan intelektual anak. Penelitian ini bertujuan untuk mengkaji efektivitas finger painting sebagai strategi pembelajaran untuk meningkatkan keterampilan motorik halus pada anak usia 4–5 tahun di TK Pertiwi Mayang, Jember. Dengan menggunakan metode Penelitian Tindakan Kelas (PTK) model Kemmis dan McTaggart, penelitian dilakukan dalam dua siklus yang melibatkan 12 anak sebagai peserta. Teknik observasi dan dokumentasi menunjukkan peningkatan yang signifikan dalam keterampilan motorik, kreativitas, dan kepercayaan diri anak. Pada siklus kedua, 75% anak mencapai indikator keberhasilan dalam tugas motorik halus. Hasil ini menunjukkan bahwa finger painting adalah strategi yang efektif dan dapat diterapkan untuk meningkatkan keterampilan motorik halus di lingkungan pendidikan anak usia dini.