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MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN MENGGUNAKAN PENDEKATAN PAKEM SISWA KELAS 1 SDN 15 LIMBOTO BARAT Yuliyanti Ismail; Abd. Hamid Isa; Yulanti Mooduto
Jurnal Ilmu Pendidikan UMGo Vol 2, No 1 (2025): JUNI 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Universitas Muhammdiyah Gorontalo

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Abstract

: This research aims to determine how the PAKEM approach can improve the beginning reading ability of grade 1 students at SDN 15 Limboto Barat. This is motivated by the low ability of students in the beginning reading. This study uses the method of classroom action research (CAR) from Kemis & Mc Taggart, carried out with two cycles. . The research subjects were 20 students, with 11 male students and nine female students. Data collection techniques in this study were observation, tests, interviews, and documentation. The research instruments used were teacher activity instruments, student activities in the form of a checklist, and a sheet of beginning reading skills, including Indicators of the ability to pronounce, spell, pronounce and understand. The results showed that students beginning reading ability in the initial observation of 18 people, or 90% of students, were unable to read the beginning, according to KKM ≥ 75. After the action in cycle I, nine students, or 45%, were able and 11 students, or 55%, were unable. Furthermore, 18 students, or 90%, were able to in cycle II, and two students, or 10%, were unable. Remedial and parental guidance is given to students who cannot do so. Thus the action hypothesis, which states that "if the teacher uses the PAKEM approach, the beginning reading ability of grade I students of SDN 15 Limboto Barat will improve, is accepted".
MENINGKATKAN HASIL BELAJAR PESERTA DIDIK MELALUI PENERAPAN MODEL DISCOVERY LEARNING PADA MATA PELAJARAN IPAS DI KELAS 4.2 DI MADRASAH IBTIDAIYAH MUHAMMADIYAH UNGGULAN KOTA GORONTALO Reski Zunaid Sawali; Abd. Hamid Isa; Yulanti Mooduto
Jurnal Ilmu Pendidikan UMGo Vol 2, No 1 (2025): JUNI 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Universitas Muhammdiyah Gorontalo

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Abstract

The purpose of this study was to improve students’ learning outcomes through the implementation of the Discovery Learning model in the IPAS subject. This study employed Classroom Action Research (CAR) involving 28 students of class 4.2 at MI Muhammadiyah Unggulan Kota Gorontalo as the research subjects. Data were collected through interviews, observations, tests, and documentation, while data analysis focused on teacher activities, student activities, and students’ learning outcomes. The research was conducted in two cycles, where Cycle I consisted of three meetings and Cycle II consisted of one meeting, and each cycle included four stages: planning, implementation of action, monitoring and evaluation, and analysis and reflection. The results of the initial observation showed that 16 students (57%) achieved mastery; in Cycle I, the number increased to 21 students (75%) who met the minimum mastery criterion (MMC) of 86, and in Cycle II, mastery further increased to 26 students (93%). Therefore, it can be concluded that the implementation of the Discovery Learning model significantly improved students’ learning outcomes in the IPAS subject for class 4.2 at MI Muhammadiyah Unggulan Kota Gorontalo.
PENINGKATAN KEMAMPUAN BERBICARA MELALUI METODE SHOW AND TELL PADA SISWA KELAS V SDN 17 LIMBOTO KABUPATEN GORONTALO Arvandi Humokor P; Fandi H Binggo; Abd. Hamid Isa
Jurnal Ilmu Pendidikan UMGo Vol 2, No 2 (2025): DESEMBER 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Universitas Muhammdiyah Gorontalo

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Abstract

Speaking skill is an essential oral communication competence that needs to be developed in elementary school because it supports students’ confidence, classroom participation, and ability to convey ideas clearly. This study aims to improve the speaking skills of fifth-grade students at SDN 17 Limboto, Gorontalo Regency, through the implementation of the Show and Tell method. This research used Classroom Action Research based on the Kemmis and McTaggart model, which consists of planning, action, observation, and reflection. The research involved 21 fifth-grade students and was conducted in two cycles. Data were collected through observation, interviews, speaking performance tests, and documentation, and were analyzed using descriptive percentage analysis. The initial observation showed that only 28% of students achieved the expected speaking criteria. After the implementation of Cycle I, students’ speaking mastery improved gradually through object-based presentations, guided discussion, and repeated practice. In Cycle II, the percentage of students who achieved the speaking criteria increased to 80%, while classroom participation and confidence also improved. These findings indicate that the Show and Tell method provides meaningful opportunities for students to practice speaking, organize ideas, use appropriate vocabulary, and present information in front of peers. Therefore, Show and Tell can be considered an effective instructional method for improving elementary students’ speaking skills in Indonesian language learning.
Upaya Meningkatkan Motivasi Belajar Siswa Melalui Model Pembelajaran Game Based Learning (GBL) Pada Mata Pelajaran PKN Di Kelas IV SDN 2 Botupingge Nurfatimah Kaili; Abd. Hamid Isa; Fandi H. Binggo
Research Review: Jurnal Ilmiah Multidisiplin Vol. 5 No. 1 (2026): Research Review: Jurnal Ilmiah Multidisiplin (Februari 2026 - Juli 2026)
Publisher : Transbahasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54923/researchreview.v5i1.356

Abstract

This study aims to improve students’ learning motivation through the implementation of the Game Based Learning (GBL) model in Civic Education (PKn) for fourth-grade students at SDN 2 Botupingge. This research employed Classroom Action Research (CAR) based on the model of Stephen Kemmis and Robin McTaggart, conducted in two cycles, each consisting of planning, action, observation, and reflection stages. The research subjects were 12 students. Data were collected through observation, interviews, and documentation. Data analysis was carried out using qualitative and quantitative approaches by calculating the percentage of students’ learning motivation achievement. The results showed that the implementation of the Game Based Learning model significantly improved students’ learning motivation. The initial motivation level was 8%, which increased to 42% in the first cycle and reached 92% in the second cycle. This indicates that most students achieved a high level of learning motivation. The implementation of Game Based Learning proved to be effective in creating an engaging, interactive, and student-centered learning environment. Therefore, this model can be used as an alternative instructional strategy to enhance students’ learning motivation in Civic Education at the elementary school level.