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HUBUNGAN ANTARA DUKUNGAN KELUARGA DENGAN KUALITAS HIDUP PADA PASIEN HEMODIALISA DI RUMAHSAKIT LIRA MEDIKA KARAWANG Tri Fenty Windiarti; Asep Paturohman; Roma Tao Toba Muara Ria
Jurnal Multidisiplin Borobudur Vol. 1 No. 1 (2023)
Publisher : Universitas Borobudur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37721/jmb.v1i1.1209

Abstract

The hemodialysis process which takes 3-4 hours has a negative impact, this condition causes a decrease in the patient's quality of life. Family is an influential factor in treatment so as to improve the quality of life of patients. The aim of the study was to determine the relationship between family support and quality of life in hemodialysis patients at Lira Medika Karawang Hospital. Methods: This research is a quantitative research, descriptive correlation method, with a cross-sectional time approach, using a total sampling technique with a total of 35 instrument respondents using a family support questionnaire and WHOQOL-BREEF, data analysis with Chi Square. Results and analysis: the study shows that respondents who have large family support with a high quality of life are quite large (77.8%), while respondents who have small family support with a low quality of life are quite large (72.4%). Obtained p value: 0.001 <a: 0.5 Discussion: so there is a significant relationship between family support and quality of life in hemodialysis patients at Lira Medika Karawang Hospital. The greater the family support, the higher the quality of life of hemodialysis patients.
Efektivitas Aplikasi Gamifikasi dalam Meningkatkan Pengetahuan Remaja Tentang Stunting Asep Paturohman; Roma Tao Toba Muara Ria; Solaeman Solaeman; Agustina Gea
Jurnal Ners Vol. 10 No. 1 (2026): JANUARI 2026
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jn.v10i1.52858

Abstract

One of the nutritional problems faced by many developing countries is Stunting. This occurs when children's growth is hampered due to chronic malnutrition. Gamafikasi is a game application created for education. The game application in this study is named Stunting Defender, the purpose of this study is to test the effectiveness of Stunting gamafikasi on adolescent knowledge about stunting. The method used is a simple quantitative experiment that compares the average value of the pre-test and post-test points, the sample used is 20 junior high school students. The results of the study found that more than half of the gender is 13 people or 65% male. The total age of 20 respondents or 100% is 11-14 years old, the pretest score for knowledge is more than half either 75% or 15 respondents, the posttest score is almost entirely 95% or 19 respondents have good knowledge. The average pre-test score was 56.2 points and the average post-test score was 78.9 points, indicating a 22.7-point increase in knowledge. Statistical testing yielded a p-value of 0.042, indicating a significant difference in knowledge before and after playing the Stunting Defender game.