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PENGARUH MODEL PEMBELAJARAN BERBASIS PROYEK TERHADAP KEMAMPUAN BERPIKIR KREATIF SISWA Nurulfajri Nurulfajri
Cocos Bio Vol 1, No 1 (2016): Cocos bio
Publisher : UNIVERSITAS HAMZANWADI

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abstract: The purpose of this study is conducted to determine the eff ect Model Based Learning Project (Pr oject Based Learning) on Creative Thinking Ability in Class VII MTs Nurussalam Tetebatu Learning Year 2014/2015 thus exp ected to be used as reference material when teaching in schools by teachers and as a guideline for other researchers for a similar study in more depth. This research w as Quasi-Experimental Design with the for m design pretest-posttest control group . This research was taken place at MTs Nuru ssalam Tetebatu in May 2015. The population of this research was all students of the VII MTs Nurussalam Tetebatu utilizing simple random sampling techniq ue in gaining the data. 24 students wer e taken as the experiment class and 25 stud ents were for the control class. The dat a collection used was analysis ability data that was evaluated trough instrument consisted of 8 questions. The data analysis use d was normality test, homogeneity te st, mean score, and t-test for students’ creative thinking ability. The research rasult showed that in the eksperiment class, the mean score was 71.7 and the mean score of the control class was 66.2. The hypothesis test was conducted at the experiment class using t-test. Based on t-te st, the t-count = 10,37 in significant rank 5% and the t-table 2,069 (t-count t-tab le). It means the Ho was rejected and the Ha was accepted, so the hypothesis was accepted.
PENGARUH MEDIA PEMBELAJARAN CROSSWORD PUZZLE TERHADAP AKTIVITAS DAN HASIL BELAJAR BIOLOGI Nurulfajri Nurulfajri
Cocos Bio Vol 1, No 2 (2016): Cocos Bio
Publisher : UNIVERSITAS HAMZANWADI

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This study aims to determine the effect of using Crossword Puzzle learning media on the activities and learning outcomes of biology in digestive system material to human class VIII MTs NW Rumbuk 2015/2016 academic year. This study uses experimental research. The study population was all eighth grade students of MTs NW Rumbuk in the 2015/2016 school year, a number of three classes. The research sample was determined randomly by cluster random sampling technique. One class experiment with crossword puzzle learning media and one control class using the lecture method. Data collection techniques using multiple choice tests consisting of 30 questions. Whereas to measure learning activities students use observation sheets. Analysis prerequisite test using normality, homogeneity and linearity test. The hypothesis test is with a manova test with a significant level of 5% with the help of IBM SPSS 22.Hypothesis test Fresults Ftable count, according to the data seen with the specified significance level is = 0.05 0.00 (~).Thus it can be concluded that there is an influence of the use of crossword puzzle learning media on biology learning activities and results