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Penerapan Prinsip Desain Grafis dalam Kampanye Digital Melawan Judi Online Melalui Animasi 2D Rahadian Ngabanga; Feliza Zubair; Rinda Aunillah Sirait
SEWAGATI: Jurnal Pengabdian Masyarakat Indonesia Vol. 4 No. 2 (2025): Juni : SEWAGATI: Jurnal Pengabdian Masyarakat Indonesia
Publisher : BADAN PENERBIT STIEPARI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56910/sewagati.v4i2.2446

Abstract

The increasing prevalence of online gambling, particularly among teenagers and young adults, serves as the background for the creation of the 2D animated work titled “Digital Threat: The Dangers of Online Gambling”.This project aims to educate and raise awareness about the negative impact of gambling financial, psychological, and social. The produkction process was carried out through several stages, including pre-production (idea development, scriptwriting, and storyboarding), production (creation of visual assets using tools such as the shape tool and pen tool, with layered elements prepared for animation). The final output is a short animated video that tells the story of a main character who becomes entangled in online gambling but eventually realizes the consequences and seeks help. The animation emphasizes clear, informative visual using the poppins font and a combination of original and legally sourced assets from platforms such as Freepik. In conclusion, this work and well documented. it is hoped that the animation can serve as a campaign and educational tool to support efforts in combating online gambling in Indonesia.
Pembuatan Video Animasi sebagai Media Literasi Terhadap Bahaya Judi Online Zidan Dwi Fatwa Aulia; Feliza Zubair; Rinda Aunillah Sirait
SEWAGATI: Jurnal Pengabdian Masyarakat Indonesia Vol. 4 No. 2 (2025): Juni : SEWAGATI: Jurnal Pengabdian Masyarakat Indonesia
Publisher : BADAN PENERBIT STIEPARI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56910/sewagati.v4i2.2448

Abstract

The animated video titled Digital Threats: The Dangers of Online Gambling was created to educate the public about the risks, impacts, and potential solutions related to online gambling. This project was motivated by the rising value of online gambling transactions in Indonesia, which continues to increase each year. The animation is designed in a 2D format using the keyframing method. The purpose of this writing is to explain the production process behind the creation of the animated video, which involves three main stages: pre-production (including story ideation, scriptwriting, visual design, and storyboarding), production (voice-over recording and animation development), and post-production (audio editing and final rendering). The final product is a 4-minute and 37-second 2D animated video that delivers informative content on the harmful effects of online gambling, as well as preventive and practical solutions for those trapped in gambling addiction. The video is designed to be accessible to a wide audience through engaging visuals and easy-to-understand narratives. In conclusion, this work demonstrates that 2D animation is an effective medium for conveying complex educational messages in a simplified and engaging manner. This project is expected to serve as an alternative digital educational tool that supports digital literacy campaigns and raises awareness about the dangers of online gambling in society.
Buzzers, Bots, and Brands: Ethical Analysis of Manipulative Technology in Digital PR Practices Yenny; Muhammad Yus Firdaus; Siska Armawati Sufa; Feliza Zubair; Dedi Setyawan
Pena Justisia: Media Komunikasi dan Kajian Hukum Vol. 22 No. 2 (2023): Pena Justisia
Publisher : Faculty of Law, Universitas Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study examines the use of buzzers and bots in digital public relations (PR) strategies for Indonesian e-commerce, with a focus on the Shopee competition. The background of the study highlights the shift in PR communication from traditional media to algorithm-based practices that are often manipulative. The main issues are how these practices are carried out, their impact on consumer perceptions, and the ethical dilemmas that arise. The objectives of this study are to analyze buzzer-bot practices in digital PR, examine the ethical perceptions of stakeholders, and identify the boundaries between legitimate communication and manipulative campaigns. The methodology adopts a qualitative constructivist employing techniques such as case studies, interviews, netnography, and document analysis. The results indicate that buzzers and bots are effective in increasing visibility but lead to trust crises, ethical degradation, and reputational risks. The conclusions emphasize the need for regulation, transparency, and sustainable ethical communication strategies.