Ardi Ramdani
Universitas Adhirajasa Reswara Sanjaya

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ALGORITMA KLASIFIKASI DATA MINING UNTUK MEMPREDIKSI MASYARAKAT DALAM MENERIMA BANTUAN SOSIAL Ardi Ramdani; Christian Dwi Sofyan; Fauzi Ramdani; Muhamad Fauzi Arya Tama; Muhammad Angga Rachmatsyah
Jurnal Ilmiah Sistem Informasi Vol 1 No 2 (2022): Mei : Jurnal Ilmiah Sistem Informasi
Publisher : LPPM Universitas Sains dan Teknologi Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/juisi.v1i2.363

Abstract

Bantuan sosial merupakan salah satu program pemerintah untuk mensejahterakan masyarakat agar menjadikan kehidupan yang lebih baik. Terutama bagi masyarakat yang kurang mampu dalam hal ekonomi. Akan tetapi tidak semua orang akan mendapatkan bantuan sosial karena beberapa faktor penyebab. Untuk mengatasi permasalahan yang ada maka pemerintah mengadakan program bantuan sosial bagi masyarakat kurang mampu dalam hal ekonomi. Pada penelitian ini penulis menggunakan Algoritma Klasifikasi Dataminig yaitu Algoritma C4.5 untuk memprediksi masyarakat dalam memperoleh bantuan dana sosial. Sampel data diambil dari data penerima bantuan sosial kecamatan binong, kabupaten Subang. Dari hasil pengujian digunakan tes Cross Validation dan Confusion Matrix. Hasil yang diperoleh untuk nilai Accuracy Algoritma C4.5 adalah sebesar 100.00%, nilai untuk Precision sebesar 100.00%, dan nilai untuk Sensitivity atau Recall sebesar 100.00%. Dengan demikian Algoritma C4.5 merupakan algoritma dan teknik terbaik untuk Memprediksi Masyarakat dalam memperoleh Bantuan Dana Sosial.
Permainan Pemilahan Sampah Menggunakan Construct 3 Di SDN 184 Buahbatu Ardi Ramdani; Sari Susanti
Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika Vol. 2 No. 3 (2024): Mei : Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/merkurius.v2i3.107

Abstract

One of the places of education in Bandung, namely the 184 Buahbatu State Elementary School (SDN) needs to instill concern for waste in its students. Concern for the environment at SDN 184 Buahbatu is still lacking when viewed from waste management. For example, the results of students' work using used goods were not found. The culture that considers waste to be a useless material has not been conveyed carefully by teachers, so that all waste is still considered to be disposed of or destroyed. The culture of sorting waste has not been implemented properly due to the low understanding and motivation of every student at the school. The school has not felt the direct benefits of waste segregation. There are no restrictions such as pamphlets warning not to litter, which are also needed to remind school members. The aim of the research was to design and build using Construct 3 waste sorting game application for students at SDN 184 Buahbatu in increasing awareness of the school environment and its surroundings. The game application for sorting waste is made using the ADDIE method with the help of Scirra Construct 3. As a result, through this developed waste sorting game application, teachers can deliver material about sorting carefully. So that students are more motivated to sort waste by type in the school environment.