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Puji Yulianti
Universitas Muhammadiyah Bogor Raya

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PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS FLASH UNTUK MENINGKATKAN HASIL BELAJAR DAN MOTIVASI ANAK USIA DINI Puji Yulianti; Sella Oktania
Jurnal Anak Bangsa Vol. 2 No. 2 (2023): Jurnal Anak Bangsa
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jas.v2i2.43

Abstract

This study aims to develop Flash-based interactive multimedia for group B children to assist the learning process at TKIT Nusantara Banten. Flash-based interactive multimedia is used to help students master the excretory system material. This research includes research on development related to borg and gall. This product was developed based on original research as a Flash-based interactive multimedia product for group B children in plant subjects. The test subjects in this developmental research were expert subjects, namely excretory system material experts, learning media experts, linguists, as well as a sample of children of all ages. Group B was potential product users. Determination of sample subjects by random sampling method, namely 5 children for the main field experiment and 15 children for the field experiment. Research and development results: (1) The learning material development model takes place in several stages, namely information gathering, product planning that is being developed, initial forms of Flash-based multimedia products, initial field trials, initial modifications of Flash-based multimedia products, main field trials, operational products. assessment, actual activity test, final product evaluation and activity actual test (2) Learning materials can have a positive impact on group B children's learning outcomes if they obtain a score of 76.58% with the "Good" criterion. and student learning motivation is considered strong with a percentage of 80.3%.
UPAYA MENINGKATKAN ASPEK NILAI AGAMA DAN MORAL MELALUI METODE BERCERITA ANAK USIA 5 – 6 TAHUN DI PAUD MADANI PARUNGPANJANG Nurhayati Nurhayati; Puji Yulianti
Jurnal Anak Bangsa Vol. 2 No. 2 (2023): Jurnal Anak Bangsa
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jas.v2i2.44

Abstract

This study aims to improve aspects of religious and moral values ​​through the storytelling method in PAUD Madani Parungpanjang. The research method used is Classroom Action Research. The population used in this study was 15 students consisting of 4 boys and 11 girls. Data collection techniques in this study used interview, observation and documentation techniques. While the data analysis technique is carried out in a qualitative and quantitative descriptive manner. Based on observations, when research showed an increase in aspects of religious and moral values ​​through the storytelling method in PAUD Madani Parungpanjang, this was evidenced by the pre-cycle with an average of 53.6 if the percentage reached 13%, in cycle I with an average of 74 if the percentage reached 26% and in cycle II with an average of 89.6 if the percentage reaches 60%. This is evidenced by the increasing aspects of religious and moral values ​​through the question-and-answer method at PAUD Madani Parungpanjang
EFEKTIVITAS PENGGUNAAN MEDIA MAZE DALAM MENINGKATKAN KECERDASAN VISUAL SPASIAL PADA KELOMPOK A DI PAUD AL IKHSAN PARUNG BOGOR Puji Yulianti; Nurulita Nurulita
Jurnal Anak Bangsa Vol. 2 No. 2 (2023): Jurnal Anak Bangsa
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jas.v2i2.45

Abstract

This study aims to use maze media to improve spatial visual intelligence in PAUD Al Ikhsan Parung Bogor. The research method used is survey correlation. The population used in this study was 20 students consisting of 5 boys and 15 girls. Data collection techniques in this study used tests, observations and carried out the teaching and learning process. While the data analysis technique is done by pretest and posttest. Based on the description of the spatial visual intelligence pretest value data above, an average value of 78.3, median 73.5 and mode 80.3 can be obtained. From the 20 respondents it can be seen that there were 2 children who scored between 60-64, there were 2 children who received 65-69, there was 1 child who scored 70-74, there were 3 children who scored 75-79, there were 8 children who scored 80-84 , there is 1 child getting a score of 85-89 and there are 3 children getting a score of 90-94. Based on the results of the description of the Posttest value data for the development of spatial visual intelligence above, it can be obtained an average value of 82, the median is 79, and the mode is 86. From 20 respondents, it can be seen that there are 3 students who score between 63-69, there are 2 students who score between 70-76, there were 5 students who scored between 77-83, there were 7 students who scored between 84-90, and there were 3 students who scored between 91-97
EFEKTIVITAS MEDIA BUKU CERITA BERGAMBAR DALAM MENINGKATKAN SOSIAL EMOSIONAL ANAK USIA 5-6 TAHUN DI PAUD CISEENG BOGOR Puji Yulianti; Siti Kemalasari
Jurnal Anak Bangsa Vol. 2 No. 2 (2023): Jurnal Anak Bangsa
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jas.v2i2.46

Abstract

This research aims to improve the social emotional aspects of children aged 5-6 years through the picture story book method. The research method used is experimental research. The population used in the research was 10 students consisting of 6 men and 4 women. This data collection technique uses observation and documentation interview techniques. Meanwhile, the technical data analysis is carried out quantitatively. After the action was carried out, the posttest average was 76.7, while the pretest average was 54.4. Similarly, based on hypothesis testing using the t-test, namely the Independent T Test, the value of t count is 9.731. This value is greater than t table at a significance level of α < 0.050. T table 0.050 is 2.262. Then Ho is rejected and H1 is accepted, this proves that t count is greater than t table, meaning that the picture story book method can improve children's social emotionality