Ismail Ismail
Universitas Muhammadiyah Enrekang, Indonesia

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Innovation in Education with Impact on Development: Bibliometric Analysis and Mapping in 2024-2025 of Islamic Education Elihami Elihami; Muwafiq Ibrahim Mas’ud; Alvin S. Sicat; Ismail Ismail; Syawal Sitonda; M Yunus Sudirman
Journal of Innovation in Educational and Cultural Research Vol 6, No 1 (2025)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46843/jiecr.v6i1.2131

Abstract

The revitalization of Islamic education has gained increasing scholarly attention due to global socio-political shifts and rapid technological advancements. This study employs bibliometric analysis and mapping to examine the evolving research landscape from 2024 to 2025. The study identifies key publications, influential authors, and emerging themes using systematic data collection, citation analysis, and visualization techniques. Findings reveal significant research trends, global collaboration patterns, and the field's intellectual structure. The study highlights the growing academic recognition of the need to preserve cultural heritage and enhance religious literacy. This research contributes to a deeper understanding of Islamic education's development by providing a comprehensive overview of scholarly discourse. The insights generated offer valuable implications for researchers, policymakers, and educators, guiding future studies, shaping policy directions, and improving educational practices in this critical area.
Word-Wall Education Game to Enhance Literacy Skills in Elementary Schools Rahmat Rahmat; Ismail Ismail; Nursin Nursin
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v8i1.7652

Abstract

Literacy is a crucial basic skill in education, helping students understand texts, express thoughts in writing, and gain broader knowledge. This research uses a quantitative method with a pretest-posttest control group design research design on grade 5 students of SD Negeri 132 Malele-Enrekang consisting of a control group (traditional method) and an experimental group (Word Wall Game). The research results show that the Word Wall Game significantly improves students' literacy skills. There was a consistent increase in reading, writing, and literacy understanding in the group that used the Word Wall Game compared to the control group. Teacher response to the Word Wall Game has been generally positive, seeing it as a tool that increases student engagement and creates a fun learning environment. This research concludes that the Word Wall Game has great potential in increasing the literacy of elementary school students. The practical implication is that the Word Wall Game can be used by teachers as an innovative learning tool to increase student literacy at the elementary level, creating more interesting and effective learning.
Utilizing Augmented Reality Technology in English Vocabulary Emilia Emilia; Ismail Ismail; Hasan Hasan
Seltics Journal: Scope of English Language Teaching Literature and Linguistics Vol. 8 No. 1 (2025): Seltics Journal: Scope of English Language Teaching, Literature and Linguistics
Publisher : Program Studi Pendidikan Bahasa Inggris FKIP Universitas Muslim Maros

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46918/seltics.v8i1.2602

Abstract

This study explores the potential of augmented reality (AR) technology in enhancing English vocabulary learning among EFL students at Muhammadiyah University of Enrekang. The study identifies key issues such as the lack of engagement and retention in vocabulary learning using traditional methods. A qualitative research approach was employed, involving 15 students and utilizing AR tools such as Google Expeditions, AR Flashcards, and Merge Cube to facilitate vocabulary learning. Data were collected through semi-structured interviews and classroom observations. The findings reveal that AR technology significantly enhances students' engagement, motivation, and vocabulary retention by providing interactive, multimodal learning experiences that place vocabulary in real-world contexts. However, several challenges were identified, including technical limitations such as device compatibility, internet connectivity issues, and the insufficient access to AR-capable devices. Additionally, concerns regarding the feasibility of scaling AR in resource-constrained settings, where students may lack access to adequate technological infrastructure, were raised. Furthermore, there is a critical need for comprehensive teacher training to effectively implement AR in the classroom. To address these challenges, the study recommends an integrated approach that combines AR technology with traditional teaching methods, alongside significant investment in technological infrastructure, development of affordable AR tools, and continuous professional development for teachers. This study contributes to the growing body of literature on the use of AR in language education and offers practical insights for overcoming the challenges of accessibility and scalability, ultimately improving the integration of AR in EFL classrooms, particularly in resource-limited contexts.