Arya Setya Nugroho
Universitas Muhammadiyah Gresik, Indonesia

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Zoom Cloud Meeting: Improving Elementary School Elementary School Students' Activity and Learning Outcomes Alien Nisaul Hikmiah; Arya Setya Nugroho
DIDAKTIKA Vol 30 No 1 (2024): Volume 30 Nomor 1 Februari 2024
Publisher : Universitas Muhammadiyah Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30587/didaktika.v30i1.7464

Abstract

This study was conducted to address the challenges of face-to-face meetings, which were found to often clash with elementary school students. Meanwhile, the use of technology by elementary school students is less effective even though they have tools that support internet learning. Therefore, based on these problems, the implementation of learning using Zoom application is expected to solve the problem of physical meeting. This study used Classroom Action Research (CAR) with the stages of planning, implementing, observing, and reflecting in each cycle. Furthermore, data were collected through observation and tests, using instruments in the form of elementary school students’ activity sheets and learning outcomes. The results showed the use of zoom cloud meetings improved elementary school students’ activity and learning outcomes. The activity value was 49.17 in cycle 1 and 68.3 in 2, which fulfills the success indicators of at least 65%. Also, the learning outcomes increased by 23.3% from 56.7% in cycle 1 and 80% in 2. Therefore, the Zoom application can be used for online learning, which is proven to increase the number of elementary school student attendance and their learning outcomes.
PENGEMBANGAN MEDIA UTAPIN (ULAR TANGGA PINTAR) PADA MATA PELAJARAN IPS MATERI KEGIATAN EKONOMI UNTUK KELAS IV SD Nina Kurnia Rahma Dina; Arya Setya Nugroho; Iqnatia Alfiansyah
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 2 No. 1 (2024): Jurnal Pendidikan dan Keguruan
Publisher : CV. ADIBA AISHA AMIRA

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Abstract

This development research aims to produce learning media in the form of UTAPIN (Smart Snakes and Ladders) media because the existing media is still limited and less interesting, only using objects available at school. The research method used is the 4-D model but only consists of 3 stages, namely definition, design and development. The data analysis techniques used are analysis of media validation results, analysis of material validation results, and analysis of student response questionnaire results. The average final validation result from media experts obtained a score of 82.05%, which is in the quite valid category, however there was a slight revision from media expert I, who then re-validated and obtained an average final result of 91.25%. which falls into the very category. valid, then the average final result of material expert validation obtained a score of 95.83% which is included in the very valid category, while the student response questionnaire results were 95.41% which is included in the very good category. category. In conclusion, UTAPIN (Smart Snakes and Ladders) media can be used in the learning process. Departing from this research is that the media developed can be used for learning in elementary schools.
PENGEMBANGAN MEDIA PEMBELAJARAN CARD SORT BERBASIS MIND MAPPING KELAS IV SEKOLAH DASAR Muflichatus Nur Fadilah; Arya Setya Nugroho; Iqnatia Alfiansyah
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 3 No. 3 (2025): Jurnal Pendidikan dan Keguruan
Publisher : CV. ADIBA AISHA AMIRA

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Abstract

The background to which this research was conducted was the lack of variety in the application of learning media at the elementary school level and students' lack of understanding of the broad range of social studies material. This research is a development research or Research and Development (R&D) using the 4D model but the researchers only reached 3 stages, namely Definition, Design and Development. The aim of this research is to develop Card Sort learning media based on Mind Mapping regarding material on types of work producing goods and services in elementary school social studies subjects. This research was tested on class IV students at UPT SD Negeri 84 Gresik as many as 16 students. The research results showed that the percentage of media validation results was 92.5% (very valid) and the percentage of material validation results was 93.75% (very valid) and the overall response percentage of class IV students at UPT SD Negeri 84 Gresik was 98.75% (Very Good). The conclusion of the results of this research shows that the development of Card Sort media based on Mind Mapping is feasible and effective in implementing fourth grade elementary school learning regarding types of work producing goods and services.